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Skelly @ 4/16/2013 13:26 commented on Full Moon Rising - Art Dump

Thanks for all the love guys and gals!



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Skelly @ 4/16/2013 13:22 commented on Codename Squiggler

 Lovely. Quarry sent me a teaser, but this so nice.  I like how you break up the outline of the level. I think the greebles outside the doors help reinforce that they are something you can move through.

My only crit, is I'm not really feeling the lava, and I can't quite place why.



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Skelly @ 4/10/2013 08:25 commented on Full Moon Rising - Art Dump

 Thanks for the kind words everyone! If you get around to playing it, let me know what you think. 

@ParkerBabyeDiaperCompany
I feel the same about the AA on the wolf sprite. I think I can get away with it because 90% of the time the sprite is only ever used on a dark background. You'll notice the other characters in the game don't have this. Live and learn.



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Skelly @ 11/6/2012 09:38 commented on Bullicorn

The idea for the game is you are a matador fighting various unicorns, the dev thread is here. The pose is from when the bull rushes past the matador and is trying to turn it's head to gore him. I'd link ref's but they tend to be violent/bloody. 

It's a good thing that unicorns bleed rainbows and glitter. 



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Skelly @ 11/6/2012 08:05 commented on Bullicorn

 @Rayovatron
I did use a ref, but it was more like this: grossly muscled bull. Did you mean out of proportion compared to the body/front legs?

@Level 1
Yeah, that is the part I'm least happy with. I might try re-working the shoulder muscle and the front left leg.



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Skelly @ 9/23/2012 10:06 commented on Floating Rock Island

 Ha, thanks st0ven. I have no idea why the rock goes up through the tree either, I was just trying to keep the design similar to the original. As for the bounce light, maybe a light blue be more appropriate in most circumstances?



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Skelly @ 9/16/2012 17:23 commented on The Wigsplorer

 I'm really liking the forms and aa on the head/hair. My only crit is the hood area feels a bit rough/jaggy. You should rearrange furniture more often!



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Skelly @ 9/16/2012 10:38 commented on Flying Udyr of Doom

 I like the colors you've used, and I dig the mask/headdress. My biggest crit is the anatomy is a bit hard to read. The back leg is in a strange/impossible position, and his back muscles read as abs.



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Skelly @ 9/15/2012 19:02 commented on Daemonette of Kali

 Thanks for the kind words everyone!

Ptoing I appreciate the crits. You pretty much enumerated everything I struggled with while working on this piece. I've gone ahead and implemented a few of the issues. I've removed the dark red/purple aa that wasn't working. I also added a bit of hue to the grey and dropped it's value. The fingers I'd like to fix, but I'm still working on it.



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Skelly @ 9/15/2012 17:10 commented on Boy with broken face

 Interesting idea, and great execution!