
After a lot of tinkering, from the depths of my secret Blender quantum-pseudo-pixelart laboratory, I have released a shader(material)-based CRT emulation process for Blender that aims to recreate the "feel" of CRT monitors.
It works by manipulating the UV coordinates, fragmenting the input  into "staggered" fields (every other row of fields is displaced by 1/2  vertically), and combining the result with a procedurally generated RGB  shadow mask. The look is further shaped using camera blur and some  optional image compositing. It fetures a bunch of editable parameters  and is free to download over on Itch. There's also a "deluxe" version  which comes with a HDRI-lit scene featuring a monitor model.
So far, it seems to perform well and has shown some interesting results  when rendering screenshots from games originally designed to run on CRT  monitors (especially PC-88 stuff), where it properly blends the image  horizontally, recreating the texture and colors and producing results  similar to the intended "look".
There is also a short guide/tutorial for people with little to no  previous Blender experience, which should help whoever's interested try  the process out!

(This is not a photograph!  )
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It really cracks me up that you include a picture of an interior, to act as a reflection (visible in "black mirror" areas). For arcade games usage you need to include a preset of a 80's arcade, complete with the reflection of the player's face and lurkers watching over shoulder :)
Really nice stuff, I might try it out for some screens!
Looks really good. And dam shaders can be hard to do. Might find it usefull in fututre :)
My favorite pixel-artist releasing tools for Blender?? I'll definitely have try it out, especially since I use blender much more than I do any pixelart these days...