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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Finished Version:
http://pixeljoint.com/pixelart/20318.htm ![]() Some might remember me posting this portrait. After beging busy pixeling other things for a while, i want a revision on the Hair. (So, id prefer to get tips about the hair). Photo Reference: http://i65.photobucket.com/albums/h212/Varockshade/RSnl%20Forum%20-%20Pixels/portraitphoto-png.png As i dont know how i can get the hair as good as this: http://pixeljoint.com/pixelart/3217.htm http://pixeljoint.com/pixelart/14762.htm http://pixeljoint.com/pixelart/16288.htm SO, could someone please tell me how i could get a result like this, or does someone have a link to a tutorial that can teach me how to do this...? ![]() Edit 1: This is of my old version, looks a bit familiar, but im gonna do that part again, in photo and pixel... ![]() Edit 2: ![]() Before I begin editing the hair, I want the palette right (at least the number of colours) cause I found that the old version had 36 colours, which is too much. I found colours that I didnt replace well, I removed some colours and replaced them for existing colours to get a 22 colours palette... (You might think the palettes are from photoshop... That's right, I wanted an overall picture of the colours i used, because you cant see the palette itself in paint) Edit 3: ![]() Old and New Hairlocks comparisation. Before i can go any further, could someone tell me how to get the highlights and shadows in the right place when shading the hair??? Edit 4: ![]() After not getting any new tips or anything on how to shade the hair I decided to give a try without support from someone who can shade hair... So, as youll probably see i didn't really take a look at where the dark and light parts really are in the photo... i know, thats a shame, but well... i think it looks better than the previous version... ![]() btw, after the hair edit (if the hair will look something like this) im gonna change the colours on the face, also work a bit on the shape and probly remove a big part of the dithering cause it doesnt fit the style i made the hair with... Edit 5: Sorry for the veeeeeery late bump, but i decided to do some more editing and ask you people to decide whether the face matches better or not, and what i should change on the face... ![]() Things ive done since the previous edit: - Attempt on making her face less chubby (cause it was too chubby according to some people) - another edit on the eyes - less round and smaller forehead - small changes on the shading - Making the nose a bit larger edit 6: ![]() Edits since last edit: - made the distance between chin and lips smaller by 1px - start on hair (the black outlines are gonna be the edges of the locks and ill maybe put in some more detail)... edit 7: ![]() Edits since last edit: - Finished Part of the Hair (I need comment on the result) ![]() edit 8: ![]() Edits since last edit: - Overview of the highlights and shadow of the hair - Shading ears and neck (might get some more edits before finished version)... - Shirt in greytints - Attempt on making the face less chubby edit 9: ![]() Changes since last edit: -Finishing the hair edit 10: ![]() Edits since last edit: - Recolouring and reshaping face (unfinished) edit 11: ![]() Edits since last edit: - Finishing Face colouring - Adding Freckles - Detailing Ear - Reflections Glasses - AA on glasses Edited by Varock Shade - 02 May 2007 at 1:13am |
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Cryssy
Midshipman ![]() ![]() Joined: 03 August 2005 Online Status: Offline Posts: 94 |
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I don't know of a tutorial but I can show you some of my process in how I do hair if you wish
with an emphasis on the I because it would be very subjective First thing first go through and find the sections of the hair. Though hair is individual strands which you should acknowledge the strands usually behave in a group called locks(or sections) :P. ![]() I started showing the sections/locks of hair with my green line work very rough and quickly done. but for you I would build off this idea Edited by Cryssy - 05 February 2007 at 3:42pm |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Take a look at that hair. You'll see that those use streaks on the edges of color to indicate texture and use dithering only as a means to make those streaks smoother. Try something with that technique and show us what you come up with.
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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main problem i see is that you shaded horizontally instead of vertically, so it doesnt really look lik hair at all
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I think also, you should avoid shading the hair as a whole, especially in a gradient like format. It just doesn't look very good.
I know I'm not really one to talk since I suck at hair but.. just throwing that out there. |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by Cryssy I don't know of a tutorial but I can show you some of my process in how I do hair if you wish with an emphasis on the I because it would be very subjective First thing first go through and find the sections of the hair. Though hair is individual strands which you should acknowledge the strands usually behave in a group called locks(or sections) :P. ![]() I started showing the sections/locks of hair with my green line work very rough and quickly done. but for you I would build off this idea ![]() This is of my old version, looks a bit familiar, but im gonna do that part again, in photo and pixel... ![]() Edit 2: ![]() Before I begin editing the hair, I want the palette right (at least the number of colours) cause I found that the old version had 36 colours, which is too much. I found colours that I didnt replace well, I removed some colours and replaced them for existing colours to get a 22 colours palette... (You might think the palettes are from photoshop... That's right, I wanted an overall picture of the colours i used, because you cant see the palette itself in paint) Edit 3: ![]() Old and New Hairlocks comparisation. Before i can go any further, could someone tell me how to get the highlights and shadows in the right place when shading the hair??? |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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bumping topic + new edit (4)
![]() After not getting any new tips or anything on how to shade the hair I decided to give a try without support from someone who can shade hair... So, as youll probably see i didn't really take a look at where the dark and light parts really are in the photo... i know, thats a shame, but well... i think it looks better than the previous version... ![]() btw, after the hair edit (if the hair will look something like this) im gonna change the colours on the face, also work a bit on the shape and probly remove a big part of the dithering cause it doesnt fit the style i made the hair with... Edited by Varock Shade - 18 February 2007 at 7:27am |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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The hair isn't bad in this version, but really doesn't look like what you originally wanted with the links to pixelled hair you were trying to emulate. I suggest showing groups of 1px or less thickness lines like the references did and using those groups to emulate the structure of the hair in the reference. Notice how the brightness of the bunched hairs increases in some places and decreases in others; that's what you need to do to give the hair form and shape as well as make it realistic. Your "Old Hairlocks" pixel needed more contrast in the hair and better representation of the lightness of the reference's hair in those places, as well as the representation of single strands of ahir to give it texture.
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by Monkey 'o Doom The hair isn't bad in this version, but really doesn't look like what you originally wanted with the links to pixelled hair you were trying to emulate. I suggest showing groups of 1px or less thickness lines like the references did and using those groups to emulate the structure of the hair in the reference. Notice how the brightness of the bunched hairs increases in some places and decreases in others; that's what you need to do to give the hair form and shape as well as make it realistic. Your "Old Hairlocks" pixel needed more contrast in the hair and better representation of the lightness of the reference's hair in those places, as well as the representation of single strands of ahir to give it texture. youre right that it doesnt really look like what first wanted... so you'd say i should make the locks thinner (and add more of them)? and look better for the light and dark spots? |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Sorry for the veeeeeery late bump, but i decided to do some more editing and ask you people to decide whether the face matches better or not, and what i should change on the face...
![]() Things ive done since the previous edit: - Attempt on making her face less chubby (cause it was too chubby according to some people) - another edit on the eyes - less round and smaller forehead - small changes on the shading - Making the nose a bit larger (Edit: Maybe i should make her chin a bit smaller too..?) Edited by Varock Shade - 02 April 2007 at 10:18am |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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now you've made her chubby AND wrinkly..
maybe do some sketches in a program like photoshop to get a feel for the shapes and volume?
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by snader now you've made her chubby AND wrinkly.. maybe do some sketches in a program like photoshop to get a feel for the shapes and volume? i dont really see wrinkly things, or do you mean the rough dithering on the cheek at the moment? |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i mean the chin and neck, it looks like she is melting there
and i feel you should work on the palette more
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by snader i mean the chin and neck, it looks like she is melting there and i feel you should work on the palette more i am gonna work on the palette, cause the colours are indeed not like on the photo... Ill take a second look at the chin but about the neck... im still working on some things so dont worry, ill be editing that cause i know, its far from the photo (im at the moment more asking if the face looks like the photo...?) ![]() edit 6: ![]() The black lines are gonna be in the reds too, and it will (hopefully) finally look realistic...? ![]() Edited by Varock Shade - 03 April 2007 at 6:30am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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those shadows in the chin must be almost invisible. and notice i say 'almost'.
I marked you some points to work at.(i felt like Nip/Tuck doing those red lines... lol)
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I ate leel's babies
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by Metaru those shadows in the chin must be almost invisible. and notice i say 'almost'. I marked you some points to work at.(i felt like Nip/Tuck doing those red lines... lol)
![]() ok tnx ![]() ![]() |
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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Where is your light source in your pixel image? In the photo, the lightsource comes from the camera's flash, which gives the photo a very, very, very flat finish. It doesn't give any definition to the girl. I think, if you're going to continue to pixel this, you should really try thinking outside of the box and using the photo only as a reference, not a complete guide to colouring.
If wanted, I'm currently working on an edit to show you what I mean and what else I think could be done with it. edit: nm, here it is: ![]() see what a little hue shifting, enhanced lighting and some subtle line fixes can do? Edited by pixelblink - 03 April 2007 at 1:51pm |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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to me, she looks like a completely diferent person.
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I ate leel's babies
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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well, i wasn't about to finish the piece for him so i changed a few things
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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edit 7:
![]() ![]() Edits since last edit: - Finished Part of the Hair... I think it looks reasonable, but i need comment on this... ![]() And pixelblink, you have a point with the lightsource... but well, im keeping lightsources the same... i guess mainly cause i dont want to spent another lot of hours on the colouring of the new hair AND the face... |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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the hair is allready way better then your last attempts, though i wouldnt quite call it done yet
you really should look into the face though, because its still messy
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by snader the hair is allready way better then your last attempts, though i wouldnt quite call it done yet you really should look into the face though, because its still messy im looking at your edit you made in the first thread of this portrait cause i think i can improve it by comparing them ![]() ![]() |
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Mil
Seaman ![]() ![]() Joined: 05 February 2007 Online Status: Offline Posts: 24 |
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The hair is on a good way, it looks silky, maybe too shiny compared to the photo but it's pretty :)
I think you should draw her eye a little bit bigger and her lower lip looks thicker on the photo. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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i think the hair is at last in armony with the picture. like pixelblink said, Varock's using the photo only as a reference, since the ligth source on it is messed with the Camera's Flash.
keep up the good work Varock! i'm rooting for you! ![]() |
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I ate leel's babies
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Thanks Metaru
![]() anyway, i have another edit... its for the hair again... edit 8: ![]() I got one of the unfinished stages of the hair again, and finished it by making highlights and shadows on the front of her hair too... now it needs more detail... i also edited the shading of ears and neck, and i made the shirt grey... that has a few reasons: 1. she mainly wears black clothing 2. it reduces the colours 3. because there are only skin hair and greytints, the hair and skin will almost jump out of the piece, which is the part of the portrait you want people to focus on... ![]() Also, i hope you see i did attempts to make the face less chubby (for example: the line that runs over the cheek is less round) Edited by Varock Shade - 09 April 2007 at 3:44am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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the last ear was fine, now is a bit blurry and hard to 'identify' as an ear
the eyes are perfect, no more edits on them. ![]() there... those are the spots you need to focus. the mouth need another revision. almost varock. almost ![]() |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by Metaru the last ear was fine, now is a bit blurry and hard to 'identify' as an ear the eyes are perfect, no more edits on them. ![]() there... those are the spots you need to focus. the mouth need another revision. almost varock. almost ![]() a little bit of detailing on the ear-area should do, and im gonna work on the chubbynes after the shirt... edit 9: ![]() Changes since last edit: -Finishing the hair Edited by Varock Shade - 13 April 2007 at 12:21pm |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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that's rigth. i just needs a bit more definition on it. less dithering maybe.
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I ate leel's babies
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by Metaru that's rigth. i just needs a bit more definition on it. less dithering maybe. you mean the hair, or...? ![]() |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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sorry, the ear.
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I ate leel's babies
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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when i get home tonight i'll give her some loving again, i think she's still a bit messy. i'm a ditherwhore, but only to a certain limit.
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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I have a question about editing the face... Isn't it easier to start from scratch with the colouring?
cause i also wanna change the palette, and I tried it two times and all i got was that the face starts to look worse instead of more realistic, and i think i might want to have a good palette before i start editing the face again...? If so, can anyone tell me what edits the the old palette needs to get a new, fresh and fitting palette? ![]() (For the people who want to make edits, sketches or whatever to help me, here is the face without the old colouring) Edited by Varock Shade - 17 April 2007 at 11:20am |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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what i see is that you want to use the same ramp everywhere, causing it to look flat. instead, some areas should be shaded with the darker half of the ramp, and some areas should be shaded with the lighter half of the ramp.
i still feel stepping away from the photo lighting will end up giving a prettier, more realistic, and more depth picture
i allso just noticed the eye is seen through the glasses as well
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Originally posted by snader what i see is that you want to use the same ramp everywhere, causing it to look flat. instead, some areas should be shaded with the darker half of the ramp, and some areas should be shaded with the lighter half of the ramp.
i still feel stepping away from the photo lighting will end up giving a prettier, more realistic, and more depth picture
i allso just noticed the eye is seen through the glasses as well thats cool, tnx ![]() And i think that isn't the eye, but those plastic supports of the glasses that keep it from putting pressure on your nose... ![]() ![]() Edit: should i consider a higher contrast on the skin than my previous palette? Edited by Varock Shade - 18 April 2007 at 10:35am |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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the contrast of the palette itself is okay, the hues arent. currently youre not using the maximum of your palette, using it too straight.
look closely at the reference, and you'll notice it IS the eye, you can even see the lashes and iris. this is because glasses were made to break lightbeams.
allso, the image i showed you is just a rough colourreduce, but it does give a hint of where to use bright colours, desaturated colours, and light and dark colours.
take notice of the hair, neck and HER left shoulder/upperarm
has she seen this allready?
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Stitchy
Commander ![]() ![]() PJ Pioneer Joined: 09 June 2020 Online Status: Offline Posts: 405 |
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Squinting your eyes while looking at the picture can also help with defining how light/dark areas really are.
First off, I'm going to say that her eye needs to be moved back towards her ear a little. Try looking back and forth between your drawing and the photo quickly, and you'll begin to see where things don't match up exactly. The curve of her eyelid/eyelashes should also be a little sharper, but that's me being nitpicky. Now, the skin tone. You have the right color just about where the lower part of her is, but... the color on the rest of her face is far too dull and cold. She has rosy cheeks and a nice bright color to her. Try eye dropping the color of her skin (from around her cheeks, the edge of her nose, etc,) and you'll see there is a subtle difference between her actual skin tone and the one you used on her face. Try and brighten her up! Hair is one of my favorite things to do, so I feel I might be able to help you a whole lot with it. Now, with hair, you have to think of the areas of the hair as merely general chunks of different lights and darks. ![]() I used Snader's color reduced image, so please compare this simple diagram with that one. Her hair consists of 4 very basic color areas, with a warm highlight, cool highlight under that, a medium base color, and then the darkest areas. You'll notice that the darkest color hardly appears in the area above her glasses, while the highlights don't enter the area below her glasses much at all, either. The line where her glasses are mark a distinct difference in how much light hits the hair. If you put down those basic colors, you can then work to add more transitions between the shades, or choose to do some super dithering. I hope that all made sense... and that it could be of use to you. PS: The warm and cool highlights are key to complimenting each other, and will make each other brighter in the process. It's worth it to try and render them. Edited by Stitchy - 18 April 2007 at 2:14pm |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Thanks stitch for your comment... but i did already finish the hair, but ill take it as an axample for a next portrait
![]() Originally posted by snader the contrast of the palette itself is okay, the hues arent. currently youre not using the maximum of your palette, using it too straight. look closely at the reference, and you'll notice it
IS the eye, you can even see the lashes and iris. this is because
glasses were made to break lightbeams.
allso, the image i showed you is just a rough
colourreduce, but it does give a hint of where to use bright colours,
desaturated colours, and light and dark colours.
take notice of the hair, neck and HER left shoulder/upperarm
has she seen this allready? Yeah, it does look very eye-ish... ![]() |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i'd say start from scratch, or you'll still be influenced by the errors of the past versions.
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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edit 10:
![]() Edits since last edit: - Recolouring and reshaping face (unfinished) Hopefully less chubby (it looks better imo, but i need to know if it looks like her)... (th eye now looks too small, but ill make it a bit larger with some darker shading) And snader, it was the support on the nose, i looked at the larger picture... but it needs to look like on the smaller picture, so the reflections of the glasses should be fine now... ![]() Edited by Varock Shade - 29 April 2007 at 1:52am |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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edit 11:
![]() ![]() Edits since last edit: - Finishing Face colouring - Adding Freckles - Detailing Ear - Reflections Glasses - AA on glasses Well, as i didn't get any comment i hope it's alright... ![]() ![]() |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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could you reduce the contrast in the skin below the glasses? that shadow is a bit exagerated.
so far, is almost finished ![]() |
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I ate leel's babies
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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It's now finished:
http://pixeljoint.com/pixelart/20318.htm Hope you all like it... ![]() Edited by Varock Shade - 02 May 2007 at 1:12am |
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