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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Seinruhe the van size is very good now.
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Sazdx
Midshipman ![]() ![]() Joined: 06 September 2021 Online Status: Offline Posts: 22 |
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Ooh! A New Collab :D!! I'd love to give this another whirl. Which tiles are currently available :3? Collab Tiles are fine too :D
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Sazdx
Ooh! A New Collab :D!! I'd love to give this another whirl. Which tiles are currently available :3? Collab Tiles are fine too :D There are a lot of available tiles, for example 35, 45 or 78 could be easy to start. |
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gawrone
Rear Admiral ![]() ![]() Joined: 20 June 2025 Online Status: Offline Posts: 510 |
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Done:
![]() Just a huge, blonde, long haired dude in a blue shirt, with blood on his face. Nothing to see here. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Awesome water texture! I already know who the guy is so I'll let others to discover :)
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Maye
Midshipman ![]() ![]() Joined: 27 November 2020 Online Status: Offline Posts: 97 |
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Still fighting with the textures
Here second wip: ![]() |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@gawrone; What a fantastic tile! The water texture is simply awesome... @Maye; Going great so far!
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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Yay we bare bears!!
I need to check again how to make a water texture lol ![]() |
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gawrone
Rear Admiral ![]() ![]() Joined: 20 June 2025 Online Status: Offline Posts: 510 |
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@Maye, don't hesitate to go more crazy with the dirt texture. I was very ascetic with it, becasue I had a lot of going on with plenty colourful characters, and very little ground surface between them. You have more space so you can play with it more, maybe even add a pebble/grass blade/puddle here and there
@Gecimen, @Irenaart thank you soo much! I guess it came out much better than I've planned :) I don't know where to pick now. I want to have underwater glass tunel surounded with sea life (maybe even with our track going through), I want a pirate ship, I want Jurassic Park gate... I think I have to wait for some more tiles. |
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cjlm123
Commander ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 110 |
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Update for 31.
I plan to add some people/a carriage on the track, but the general landscape part should be fine to include in the main image to help neighboring tiles. ![]() |
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Sazdx
Midshipman ![]() ![]() Joined: 06 September 2021 Online Status: Offline Posts: 22 |
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Originally posted by Gecimen
Originally posted by Sazdx
Ooh! A New Collab :D!! I'd love to give this another whirl. Which tiles are currently available :3? Collab Tiles are fine too :D There are a lot of available tiles, for example 35, 45 or 78 could be easy to start. 78 sounds good! :D |
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tecnologgamer
Midshipman ![]() ![]() Joined: 05 February 2024 Online Status: Offline Posts: 37 |
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I try to put a couple, but I don't think the perspective is right. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@cjlm123 going good. @sazdx sure @technologgamer; the couple are too small and yes as you guessed they are out of perspective. Please have a look at other characters drawn so far. @Eggy; take a look what vrine drew on the corner of your tile. Would you like to take that into account or move somewhere else, such as #84?
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ThrillhouseSSB
Midshipman ![]() ![]() Joined: 16 February 2023 Online Status: Offline Posts: 26 |
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I think I'm happy to call #72 done, unless there are any changes or fixes to be made.
I hope we don't mind having 2 Krusty the Clowns in the collab because I have the top half of him in the bottom of my tile. We can always pretend one is Homer from the episode where he becomes a clown :p ![]() I'll also include this for any tiles neighbouring mine for reference if needed ![]() |
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vrine
Rear Admiral ![]() ![]() Joined: 16 May 2023 Online Status: Offline Posts: 225 |
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I actually love that we can do Homer Krusty as well lol! Great tile Thrillhouse! :D
Btw is that the rollercoaster from Scooby Doo? Fantastic! |
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ThrillhouseSSB
Midshipman ![]() ![]() Joined: 16 February 2023 Online Status: Offline Posts: 26 |
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Originally posted by vrine
I actually love that we can do Homer Krusty as well lol! Great tile Thrillhouse! :D Btw is that the rollercoaster from Scooby Doo? Fantastic! Yes it is! It's my favourite ride at Movie World (and maybe my favourite movie haha) |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Hi, the theme of this collaboration project is really exciting and the color palette is very nice!
I would like to participate, May I have tile #16 please? |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@dragfly; Sure thing, #16 is yours! Welcome to collab, and have fun...
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gawrone
Rear Admiral ![]() ![]() Joined: 20 June 2025 Online Status: Offline Posts: 510 |
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I'll take #65 for now.
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tecnologgamer
Midshipman ![]() ![]() Joined: 05 February 2024 Online Status: Offline Posts: 37 |
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Originally posted by Gecimen @technologgamer; the couple are too small and yes as you guessed they are out of perspective. Please have a look at other characters drawn so far. Are they good now? ![]() |
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Mrpixeldude
Midshipman ![]() ![]() Joined: 07 October 2021 Online Status: Offline Posts: 24 |
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Okay I made the humans a bit weird so that means I am still working on it
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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![]() @technologgamer, you can see the required human scale next to yours. So yes they are still too small. Also i marked the building you're supposed to continue with red. |
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vrine
Rear Admiral ![]() ![]() Joined: 16 May 2023 Online Status: Offline Posts: 225 |
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![]() Quick WIP for 51! Rapidash on the carousel |
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Maye
Midshipman ![]() ![]() Joined: 27 November 2020 Online Status: Offline Posts: 97 |
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If no one have nothing to add, I think im done:
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Maye I added the tile in the collab but you could add some antialiasing to the panda's eyes if you have time.
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Here is a first WIP for tile #16 to get some comments/advices.
I have added one of the Dalton brothers. It would be fun if the 3 other ones were hidden/present in other tiles of the collab ;-) I am not sure if the pool and octopus are at the good scale or if I need to enlarge them a little. I plan to add some rocks/cliffs on the left side of the image, and I must find how to connect nicely my tile with the bottom one. ![]() |
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tecnologgamer
Midshipman ![]() ![]() Joined: 05 February 2024 Online Status: Offline Posts: 37 |
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Originally posted by Gecimen ![]() @technologgamer, you can see the required human scale next to yours. So yes they are still too small. Also i marked the building you're supposed to continue with red. ![]() I did it, the changes, looks good now?
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Maye
Midshipman ![]() ![]() Joined: 27 November 2020 Online Status: Offline Posts: 97 |
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@Gecimen, thanks for cut the image. Im not sure how do that but for sure I gonna try.
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gawrone
Rear Admiral ![]() ![]() Joined: 20 June 2025 Online Status: Offline Posts: 510 |
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Hello @technologgamer. You are doing great, and getting closer to a finished tile. But from the suggested imptovements you managed only to touch the character scale.
1) Your porch/stair is not isometric. You have typical isometric 2:1 line on the left but on the right it is standard diagonal 1:1., It should be the same as all the edges of the house. 2) You are still missing the base of the secong column (Gecimen showed that with red lines). 3) The shadows are completely wrong. The example characters have example shadows and you shoudl make yours similar. 4) The red character's right (our left) leg is now too far from the body and need a tiny fix (even one pixel in the right place could do). 5) the large plane of a same texture on the grass (and maybe even on the path) could use some more work to appear less empty and boring. If you will have any trouble applying those points, please let me know and I'll help you, but ideally, as much of the edits as possible should be made by yourself. |
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cjlm123
Commander ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 110 |
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I think 31 is complete.
![]() I added two circus patrons about to get in a fight, and a clown on a smoke break, plus some small adjustments to the background Edit: Could I reserve #12 if mods are happy with this tile? |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@cjlm123; Sure you can! #12 is yours! And wonderful tile btw... I really like how you deal with color palette...
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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Originally posted by gawrone @I don't know where to pick now. I want to have underwater glass tunel surounded with sea life (maybe even with our track going through), I want a pirate ship, I want Jurassic Park gate... I think I have to wait for some more tiles. ![]() Maybe we can make something together. I got a rough idea for #87. The tube would need to be bigger, i see... I also have a small wish: Could you add to #74 the finn from the orca? ![]() (here an example from my rough sketch)
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cjlm123
Commander ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 110 |
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Here's my first WIP for 12
![]() My overall idea is to have this be like an entrance to the carnival from outside, with the wooden rollercoaster going along and forming the perimeter wall of the whole back. Here's a sketch of my idea about theentrance structure, perhaps gawrone or gecimen would like to work on this with me? :) ![]() The idea is that the entrance façade is a sort of painted plywood facsimile of a circus tent. |
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b236
Commander ![]() ![]() Joined: 12 November 2024 Online Status: Offline Posts: 133 |
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Originally posted by gawrone
I don't know where to pick now. I want to have underwater glass tunel surounded with sea life (maybe even with our track going through), I want a pirate ship, I want Jurassic Park gate... I think I have to wait for some more tiles. i can give you both pirate ship and glass tunnel on #95, but i'm a bit sluggish :P |
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tecnologgamer
Midshipman ![]() ![]() Joined: 05 February 2024 Online Status: Offline Posts: 37 |
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Originally posted by gawrone Hello @technologgamer. You are doing great, and getting closer to a finished tile. But from the suggested imptovements you managed only to touch the character scale. 1) Your porch/stair is not isometric. You have typical isometric 2:1 line on the left but on the right it is standard diagonal 1:1., It should be the same as all the edges of the house. 2) You are still missing the base of the secong column (Gecimen showed that with red lines). 3) The shadows are completely wrong. The example characters have example shadows and you shoudl make yours similar. 4) The red character's right (our left) leg is now too far from the body and need a tiny fix (even one pixel in the right place could do). 5) the large plane of a same texture on the grass (and maybe even on the path) could use some more work to appear less empty and boring. If you will have any trouble applying those points, please let me know and I'll help you, but ideally, as much of the edits as possible should be made by yourself. ![]() I worked for fix the leg of the boy, also I try to make a better texture of grass adding blue and pointing the grass according with the perspective. I still doesn't understand about what do with the building and did I get right with the carpet?
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b236
Commander ![]() ![]() Joined: 12 November 2024 Online Status: Offline Posts: 133 |
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@technologgamer hi there, i'll try to explain on examples.
basically everything in this collab image should be more or less on the isometric grid like this one: ![]() that's what gawrone meant with 2:1 line - it's two horizontal steps, one vertical step. check SeDiceBisonte's sketch: ![]() it nicely fits into the grid. now, let's overlay that grid over your tile: ![]() do you see the issue? the building goes perfectly along the grid and suddenly the corner of the building and part of its front is missing and angles of your carpet are wrong (not isometric). also the carpet is too wide. so keep those red lines gecimen drew to connect the building: ![]() and follow the grid to correct the carpet. |
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SeDiceBisonte
Midshipman ![]() ![]() Joined: 18 May 2025 Online Status: Offline Posts: 74 |
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@vrine: just quickly dropping by since I started the carousel to say that your tile looks great so far! Wonderful idea with the Rapidash. Will try to catch up with everyone else's tiles at some point tomorrow. I'll claim another tile at some point too but, given the October event, I might wait so I can finish it promptly.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Krugelix, 87 is yours. @cjlm123; I'd love to join. (although we can't enforce everyone on the top border to continue the rollercoaster, making some of it on top would be iconic). @b236, thank you, great critique!
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vrine
Rear Admiral ![]() ![]() Joined: 16 May 2023 Online Status: Offline Posts: 225 |
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Thank you Se, that means a lot to me! <3
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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Originally posted by Gecimen
@Krugelix, 87 is yours. Thank you, Gecimen. This is the actual Version. Any critique? ![]() And here with some the context and continued people and the bit of head from the swan-love-boat. ![]() |
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Sazdx
Midshipman ![]() ![]() Joined: 06 September 2021 Online Status: Offline Posts: 22 |
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No clear idea of what to do in my tile yet (78), but I do want to include some clowns practicing their act. Oh, also completed the hamburger on my side :3!
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Mrpixeldude
Midshipman ![]() ![]() Joined: 07 October 2021 Online Status: Offline Posts: 24 |
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![]() Here is some wip for title 10 maybe done or not just tell me |
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vrine
Rear Admiral ![]() ![]() Joined: 16 May 2023 Online Status: Offline Posts: 225 |
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Thanks for completing the hamburger Sazdx, tile is looking good! :)
@Krugelix I really like where you're going with your tile! I think gawrone will be happy to see a glass tunnel happening :) I think the way that the rocks cut into the underground transition you've made, makes the tiles to the left look like they're on unstable ground. It will be hard for whoever gets 94 to work around. I think if you push the grass further inwards, and add some more rocks to the shoreline, it looks less abrupt and is more harmonious with the tiles around it ![]() ![]() Maybe something like this? Obviously you can't control what is going on in 94, but this balances it out much more. At the moment the transition feels a bit out of place |
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vrine
Rear Admiral ![]() ![]() Joined: 16 May 2023 Online Status: Offline Posts: 225 |
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Sorry for double posting! 51 is done, if acceptable :)
![]() Peacocks and lizard queen Lisa lol If possible, may I take 26? :) |
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cjlm123
Commander ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 110 |
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Wouldn't the glass tunnel make more sense much further down? it's either going to end abruptly in tile 95 or have to take some strange route to avoid the orca. it could also be much bigger if it started further down, expanding into the edge pieces.
I think classically these tunnels are quite tall and roomy - the image in my mind is of this jigsaw puzzle I recall from childhood. ![]() |
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vrine
Rear Admiral ![]() ![]() Joined: 16 May 2023 Online Status: Offline Posts: 225 |
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I'm going to add onto cjlm's advice, I'd maybe consider leaving the glass tunnel out of this tile, and then pick an edge tile somewhere to add your glass tunnel, if you're feeling up to taking one of those :)
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ThrillhouseSSB
Midshipman ![]() ![]() Joined: 16 February 2023 Online Status: Offline Posts: 26 |
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@Vrine As a big Simpsons and Pokemon fan I am loving your tile. And it looks fantastic on top of that! You did great with the lighting ad text on the carousel
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b236
Commander ![]() ![]() Joined: 12 November 2024 Online Status: Offline Posts: 133 |
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another WIP, still loads of work to be done :P
![]() i plan to add figures from cancun underwater museum and some other stuff... there could be glass tunnel: ![]() or maybe a tiny bit higher, if vrine would be willing to add it to her tile. although i have to say, that tunnel smells like trouble :]] |
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b236
Commander ![]() ![]() Joined: 12 November 2024 Online Status: Offline Posts: 133 |
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Originally posted by cjlm123 I think classically these tunnels are quite tall and roomy - the image in my mind is of this jigsaw puzzle I recall from childhood. they can be rather big, but also so small you could touch a ceiling with your hand:
![]() imho our issue is space - from what i gather by looking at the tile grid, there's not much of it left. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@vrine; looks great, 26 is yours.
I don’t think there’s any problem with the glass tunnel being in Krugelix’s tile, it can go isometric or take some stairs down on #95 and continue straight in #96 (exactly where B236 put it right now). |
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