|Rank:||Level 2 Hired Gun (Killer)|
Solo game designer for Silhouette Games. Previous game industry experience includes 5 years of working for Square Enix (US) - in their QA department on various titles, and a small stint in Development (US), a year for SCEA in their Multimedia/Hardware Testing department, and pixel art/animation for Cracked's "8-Bits" web series.
Current project: History of the Demon Girl.
Disclaimer: This bio is my history and unfortunately due to NDAs, I can't talk much about my work at SE or SCEA. I'm proud of what I've done, but I ask that you be respectful and limit your posts on my work here to the work you are posting about and not me or my history. Just as I would not talk about you or your job history on your pieces. If you have to ask, please message me directly. I may or may not answer you about it and I hope you can respect and understand that. If you can't, so be it, but let's try to make this place a great community.