Axe < > Sven

Axe < > Sven

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Axe < > Sven



user
Title: Axe < > Sven
Pixel Artist: Gas 13  (Level 9 Boss :: 21873 points)
Posted: 5/26/2016 06:49
Statistics:  9 comments    24 faves    0 avatars

I know Sven's horns are static, they just scream to be animated :)

Discussion

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user
Gas 13 (Level 9 Boss) @ 5/28/2016 21:18

Thanks for the edit. I will get back to this later as I feel like my mind needs to forget current animation to compare.


user
Opacus (Level 7 Ichikyu) @ 5/28/2016 08:26

I made a small edit: media.giphy.com/media/3o6EhRQKVBAyRO69RS/giphy.gif I tried to give it a bit more weight by making his hair lag one frame. In this way it kind of follows his bounce, as there's always a small delay before hair is affected by motion of the body. I also edited the timing just a little bit. I took 0,15 seconds for the extremes, 0,08 seconds for the first in-between and then 0,12 for the third (so it's 15, 8, 12, 15, 8, 12). Hope this makes sense. (edit: now that I see it in a browser I think my edit is a bit too fast overall)


user
Gas 13 (Level 9 Boss) @ 5/28/2016 07:33

Oh, I got you. Well that animation has an extra frame on top. Improving timing didn't help much I guess -

dl.dropboxusercontent.com/u/101358177/0610.gif (0.1 for extremes, 0.06 for middle frames)

dl.dropboxusercontent.com/u/101358177/1015.gif (0.15 for extremes, 0.1 for middle frames)


user
Opacus (Level 7 Ichikyu) @ 5/28/2016 07:02

Sorry for being kinda vague, it's more difficult to put into words than I thought :) I think this one really shows it: pixeljoint.com/pixelart/31255.htm. It has a clear but subtle pause at the highest and lowest point of the idle/breathing animation, which gives it a sense of weight. 


user
Gas 13 (Level 9 Boss) @ 5/28/2016 05:17

Thanks for the comments!

@Opacus - Interesting, I tried to avoid that lag. Could you define "pause at the extremes" with other words or maybe edit timing?


user
Opacus (Level 7 Ichikyu) @ 5/28/2016 04:56

Digging the sprites! I think the idle animations feel a bit stiff. I think they'd work a lot better if they had more of a bounce in them (for example: by making the movement of the hair/horns lag 2 frames behind the rest). I think switching up the timing a bit might also make them feel somewhat more natural. I think giving them a bigger pause at the extremes will help achieve that. 


user
JuPa98 (Level 3 Private Eye) @ 5/27/2016 05:50

Amazing job.


user
hostile (Level 5 Sniper) @ 5/26/2016 18:04

oh wow ! Axe's hair is very well done despite the mirroring


user
Aztarium (Level 2 Hired Gun) @ 5/26/2016 11:24

Hellboy, is that you?!

very nice, tho


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