The Temple

The Temple

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Pixel Art Details

The Temple



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Title: The Temple
Pixel Artist: Lackey  (Level 4 Ensign :: 3256 points)
Posted: 11/14/2006 11:11
Palette: 16 colors
Statistics:  23 comments    46 faves    0 avatars

C64 hi-res mode.  2 colours per 8x8 attribute square.

Discussion

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Phexion (Level 5 Detective) @ 11/7/2013 03:18

 The first thing that stood out to me was the slightly futuristic building in the background, just right of the temple. It almost seems out of place with the imagery but I could be wrong. My favorite part is the sillouttes in the foreground, very details and very sinister looking. This piece shows some interesting possible narratives. In all this is a good 16 colour pallette piece.


 


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Friend (Level 1 Jukyu) @ 12/3/2011 20:39

the sun is the best part


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RoboBOT (Level 7 Captain) @ 6/17/2008 20:01
I know this has been up for a long time, but I just want to say that the preview does not do this piece justice :D This is nice, well done.

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ruhtrA (Level 4 Murderer) @ 12/10/2007 00:29
For some reason this reminds me heavily of La-Mulana.
I love La-Mulana, so I definately love this piece too :)

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mrduke (Level 3 Private Eye) @ 11/21/2006 12:41

Great work! If I were you I would put in some more black forground to "frame in" the picture a little more...ex a tree branch etc...


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Shaffa (Level 2 Corporal) @ 11/20/2006 12:24

the 80's colors are back for more! haha!

this piece made my day!


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Tadashi Blossom (Level 1 Rookie) @ 11/18/2006 20:00

Your colour usage is not only outstanding, but highly innovative as well. Cheers!


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cure (Level 11 Godfather) @ 11/16/2006 22:41
Lovely indeed.  You, sir, are among my favorite pixelartists.

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Larwick (Level 8 Regional Boss) @ 11/16/2006 15:46
Lovely, is all i shall say.

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Lackey (Level 4 Ensign) @ 11/14/2006 17:24
"any reason why on the temple, the highlights were made on the same tile, and not on the tile above? making it impossible for a very possible extra shade?"
I...hadn't thought about it that way, well spotted.  I'll have to keep it in mind for the next piece!  The way I did it just made intuitive sense to me.

about highlights: I'd actually tried an approach similar to rymaru's but with less satisfactory results.  I decided to keep straight silhouettes though because the whole concept for this piece was to have different 'types' of pixelling on different layers, like all that diagonal tile-junk in the forest, smoother surfaces on the temple, and dithering in the clouds.  I ended up getting lazy by the time I got to the clouds so there's not as much dithering as I intended, and some of that diagonal hatching crept into the temple, but that's the general theory at least.  I think the highlights would work, but it's not for me.  Maybe in the alternate universe.

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The B.O.B. (Level 11 Master Assassin) @ 11/14/2006 16:43
Bah hah! So there is hope..

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ryumaru (Level 3 Private Eye) @ 11/14/2006 15:33

any reason why on the temple, the highlights were made on the same tile, and not on the tile above? making it impossible for a very possible extra shade?

thats basically a nit pick but this is totally great! highlights on the guys is definitely possible though:

http://img177.imageshack.us/img177/3814/lackeyod0.png

just playing around really.


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Godslayer (Level 2 Corporal) @ 11/14/2006 14:48
The architecture could use some work to make it more interesting, but I applaud you and this piece.

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Skull (Level 11 CEO) @ 11/14/2006 14:09
Wonderful work, the style works incredibly well.

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Omegavolt (Level 2 Petty Officer) @ 11/14/2006 13:38
I am envious of those who arent afraid to stray from standard colors.  Its something I have to work on heavily myself.  The fact that you used such a wide ranges of hues on the temple and still make it look so seamless is amazing.  And green clouds???  I never would have in a million years, but you aced it.  Brilliant work.

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ptoing (Level 7 Underboss) @ 11/14/2006 12:57
Took you some time to upload this :) Cool beans.

http://ptoing.net/tv_temple.jpg

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Faktablad (Level 6 SWAT) @ 11/14/2006 12:50
Very spectacular.  I almost can't believe that it follows restrictions.  The silouhette is a great touch.

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sedgemonkey (Level 11 Master Assassin) @ 11/14/2006 12:29
I have to say I'm a giant fan of the c64 art and it's because of terrific pieces like this. 

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The B.O.B. (Level 11 Master Assassin) @ 11/14/2006 12:20
I know, but a man could only hope that he would cheat just a wee bit...still awesome none the less. 

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Filax_666 (Level 6 Hitman) @ 11/14/2006 12:11
OMFG Lackey I love you. The way you mixed the blocky stuff with dithering is awesome. I love it.

@BOB: What you suggested about the warriors is probably impossible due to restrictions :/

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Mirre (Level 7 Sheriff) @ 11/14/2006 12:06
This is absolutely lovely! I really like how you managed to put so much detail into the characters in the foreground. And the sky looks great as well! It's a great piece, it feels very serene and summer-ish/medeterranian.

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The B.O.B. (Level 11 Master Assassin) @ 11/14/2006 11:47
Not a fan of C64 art, if I say so myself. But this is beautiful. I love the effects you made with the "diagonal-type-brush" dithering of the bushes in the lower right corner. The temple's rendering is also very nice. I can't think of anything to crit at the moment, other than maybe, Juusssttt maaaayybe, giving a small hint of light reflecting off the tribal warriors. Wonderful piece, in my eyes.

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bilbofrodotolkien (Level 2 Hired Gun) @ 11/14/2006 11:46
wow an epic scene! a great work with just a few colors, where did you find inspiration.

Related & Tags


commodore 64, c64, hires, temple, The Temple avatars, The Temple icons, The Temple pixel art, The Temple forum avatars, The Temple AOL Buddy Icons

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