I've been out of work for a good while which means I have far too much time on my hands. Started this on Wednesday where I've worked on it quite solidly through out, with the aim being to get as much dynamic and smooth character animation as will permit me on such a small scale. It was going to have hands but I got use to having seen it without and didn't really feel like wrestling with yet more overlap action/folow throughs with arms and hands.
Here are some bits and bobs:
It shows some stuff, but the end result came out different due to the constant, tweaks, changes and re-pixeling and back and forth workflow.