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Pixel Art Details

user
Title: Deadnaut
Pixel Artist: ThePixelKnight  (Level 1 Rookie :: 7351 points)
Posted: 8/17/2013 04:28
Palette: 13 colors
Statistics:  25 comments    37 faves    0 avatars

Trying out my 13 colour palette:

MARK I

[Edit] Changed the orange on the skull to blue ( thanks r1k ). Added two planets and some more stars to the background.

[Edit] Improved the palette ( thanks everyone for the feedback :D ), here's a link to the image using the old palette: i.imgur.com/bbGGwY4.png

And here's the new improved palette:

MARK II

[Edit] Improved palette, again. here's a link to the image using the MARK II palette: i.imgur.com/LryC7Of.png

MARK III

Here's some colour ramps and stuff done with the palette i.imgur.com/fww08eI.png

[Edit] Darkened the light pink as DawnBringer suggested ( thanks DB! ), and I tweaked the brightness of the other colours a little.

Discussion

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user
ThePixelKnight (Level 1 Rookie) @ 8/23/2013 03:02

Thanks guys :)


user
Motrox (Level 3 Private Eye) @ 8/21/2013 21:55

 Great improvements 


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Friend (Level 3 Hatchikyu) @ 8/21/2013 12:38

 The newest version is a big improvement😊


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ThePixelKnight (Level 1 Rookie) @ 8/19/2013 14:56

Will do thanks :D


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Gecimen (Level 11 Sphinx) @ 8/19/2013 14:20

A lot better. You can explore the dither ramps as well.


user
ThePixelKnight (Level 1 Rookie) @ 8/19/2013 13:31

Ok I've started on MARK III and trying out some colour ramps with it, what do you think of it so far? i.imgur.com/XEffLf3.png


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Gecimen (Level 11 Sphinx) @ 8/18/2013 13:48

13 is a too small number to waste even 1. Right now I'm seeing 3 useless colors and an awful lot of uncovered areas in MkII version.


user
r1k (Level 1 Rookie) @ 8/18/2013 11:15

looks better now, in my opinion.


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ptoing (Level 7 Cuttlefish) @ 8/18/2013 06:03

I approve. :D


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ThePixelKnight (Level 1 Rookie) @ 8/18/2013 04:50

@ ptoing: Thanks again :D I made the grey darker hopefully not too much.


user
AtskaHeart (Level 8 Regional Boss) @ 8/18/2013 02:42

Yes yes yes! Looks much better now, the palette and the piece :p.


user
Lyud (Level 2 Pufferfish) @ 8/17/2013 20:09

wonderful palette


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ptoing (Level 7 Cuttlefish) @ 8/17/2013 19:37

That edit is about 1000% better. The only thing I would now change is to make that greyish colour (the one you have a large cluster of on the lower right of the helmet) a bit darker.


user
Lusque (Level 5 Detective) @ 8/17/2013 17:34

 amazing


user
ThePixelKnight (Level 1 Rookie) @ 8/17/2013 16:53

Thanks everyone for the feedback :) Here's an edit. I've increased the contrast and replaced the light fleshy colour with a blueish grey to replace the light blue between the green and yellow on the skull. Also played around with the oranges/reds, green and dark grey to get them work together better noteably on the chest area.

Let me know what you think. :)


user
ptoing (Level 7 Cuttlefish) @ 8/17/2013 15:03

Nice pixeltech overall, but some of the colours do not work very well in certain spots. The yellow-cyan-green on the skill looks horrible, and some of the greys mixed with the orange ramp on the chest also looks pretty off to me. In that case mainly because the greys are visually darker than the red and the orange that come after them.


user
AtskaHeart (Level 8 Regional Boss) @ 8/17/2013 14:26

I must agree with Carnivac and Muxaun here. Though the palette is very nice in other aspects. The dark blue could be darker imo, since you already have very interesting colors for similar luminiscense values (the red and purple are just awesome).

I also do like the blueish light colors. But I can't see a good place for the bright saturated blue. I do believe what is interesting in this palette is the relation between orangish and blueish colors, but bright colors are likely to be orange in this palette, so instead of a bright blue, maybe a color that works as a buffer between orange and blue would be more suitable. Not sure though, just my opinion (I haven't tested the palette yet).

 

Edit: Ok no, I'm wrong. Actually the bright saturated blue works, but not when it's placed next to the bright saturated orange. It works perfectly as a backlight color. Very nice work with this palette!


user
Muxaun (Level 4 Deputy) @ 8/17/2013 13:45

Imo the palette lacks very bright and/or very dark color. 

The piece looks misty because of short luminance range. 


user
Carnivac (Level 8 Behemoth) @ 8/17/2013 13:41

That's a shame.  The orange worked far, far better than the brighter blue which just isn't working at all in my opinion and sticks out badly. but hey it's your work. Do what you think looks best :P


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Friend (Level 3 Hatchikyu) @ 8/17/2013 13:40

that palette is sexy


user
skamocore (Level 11 Dolphin) @ 8/17/2013 11:36

Don't mind me, I'm just passing by to say that you're pretty good at placing coloured squares on a screen.


user
Lucas- (Level 4 Button Man) @ 8/17/2013 11:33

Good job men.


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Carnivac (Level 8 Behemoth) @ 8/17/2013 11:26

Strangely the orange looks absolutely fine to me but it's the blue that sticks out between the green and the dark gray in my opinion.  Otherwise this is pretty nice.


user
r1k (Level 1 Rookie) @ 8/17/2013 11:12

wow that works really well.  The orange doesnt work as a buffer between the yellow and green on the skull though.  I dont mind it on the body though


user
jalonso (Level 11 Godfather) @ 8/17/2013 11:04

 Please post pixel on comp thread so save us 'testing' time, thx :)


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