Just a sample animation from a phone game I'm developing with a friend. This doesn't show the actual gameplay, just the test of the male walk cycle template. Six frames. I usually do eight but given that there are a lot of alternate pieces I figured six would be the lowest amount and quickest to do while still retaining a sense of smoothness that four frames wouldn't.
Player character and non-player characters are all created via the same mix n' match parts system of legs, torsos, heads, hats and a face accessory (glasses, beards, masks, smoking pipe etc) and have two overlay sprites under the face accessory for blinking/closed eyes and mouth expression. Parts can be won/collected/bought.
This test animation was a bitch to do because the background is made up of 16x16 tiles and the walk animation being six meant it has to loop through three times before the sprites and background are synchronized and I made a lot of errors before I finally (I hope) got it right.
Also had to trim that preview image real tight to get it under 10k. Will replace it when this has been through the front page and such.
Best viewed zoomed in to look low res (like all my stuff... I don't do HD)