@Dennis: not a single one of them, all mine, but you might print it ;P
yeah RAV, the clash of styles is indeed a problem.
While from an artistical standpoint the realism on the right is definitely the style which needs the most skill and work to pull off, it gets pretty hard to get an overall consistent game-artstyle out of it, which further tears the impression of the solid whole apart. On the other hand the pose of the right wasn't as illustrative as the middle one's, but a pose like that could make it as illustration even stronger.
But the intented use of the sprite is to have it in a chatterbox environment with animated and expressive faces, while here the third one also sucks most. Because if it's animated it's to far in the uncanny valley.
it's no wonder that on PJ the rightmost one is the one which will get most attention (for artistical reasons). For the intented use however all 3 of em are a bit flawed (first isn't great from the immediate color impression and don't has the confidence the character needs - she's too shy, second's pose sucks in the chatterbox and don't looks believable, third one won't fit together with ingame art assets and animated sprites)
But the 4th one should be the perfectly balanced out solution, only limited by my artistical skill-level. I should have enough experience with those by now =)
They're all beautiful.
Left one is the least original style. It's good but it lacks something.
Middle one is my favorite, but the right one comes very very close.
For personal preference, i perceive the middle one as cleaner and more readable.
But you're very good, really!
Middle, imo. But it's personal preference, they're all excellent. Left leans towards anime, right is more victorian/classic, and middle I think has a style of its own which is why I think it's the strongest.
Hrrm, there's another consideration as it concerns its purpose in a game: Clash of styles. The question is, how do you feel about old games that had rather real looking cinematics interrupting a much simpler and differently styled game graphics. There are people feeling disturbed by it, that the severe clash of styles takes away from be believability in-game, because it disturbs the suspension of disbeliefe when it yanks you out of game graphics like that, once it goes back. Others appreciate it as a treat seeing their characters fully realized "for real", so it inspires them when looking back in-game to see more than there is. But that is a difficult line, when does it clash disturbingly or inspire favourably. So considering this, compared to the ingame sprites, which one makes a softer transition to portrait, such that the portrait more naturally appears simply as a zoomed up detail version inspiring the sprite? don't know, just a thought.
The moment I pick any of them I kinda regret not having picked the other two for some reason. Since all three styles appear fully implemented for what they are, I'm not sure there can be an objective argument on the art as such in still. It makes it even more difficult since the various aspects of preferences are mixed in one choice: you might like the pose of one more, but the anatomy or texture more of the other. Then there is the context of the scene that would make one cloth appear more appropiate than the other, or one characterizing pose over the other (like even a sassy-confident person is not always feeling sassy-confident in every situation, which makes for interesting story telling, together with alternate poses and cloth). It's the whole package of development that will differentiate the most in the end. If the middle was made for an advantage in animation, we'd have to judge them as realized animations or compare their variety of still poses in the game, to do proper justice in evaluating "trade-offs"(?), which could make the middle easily the winner in a total impression. If it were just about making one still sprite or scene mockup for a dreamy showcase of art, people will tend to value detail "as good as can be if I lived in a perfect world, and differing the most from popular styles in other 2d games", the left (or right?) might be prefered, which might be an unfair comparison, but a legit criteria on PJ in an isolated interest of a gallery culture, or an adapted right (or left?...) in an attempt to somehow appeal to both groups, though I'd rather recommend staying true to your purpose. It's all super lovely either way.
I like the face and body of the last drawing on the right, but I prefer the colours on the first one on the left.
I honestly like the first the best. The more cartoon style is part of it for me, :P but the expression of the other two seem kind of lifeless. I think for me the second seems like you have stylised some parts of the fabric to a point where it doesn't feel as much like a natural fabric but more like a vinyl. I also prefer the outlined version but that's just because in non pixel art pieces that will be displaying over different colored backgrounds I think it stands out better. They are all wonderful practicly and I can only hope to ever reach your skill level. You are truly a master and big full body characters!
All them have their strengths! I personally prefer the middle, though the left one is pretty awesomely oldschool in vibe. Someone more familiar with western games will be drawn to the right one.
I like the simplicity of the middle. It's not too busy and it's nice to look at (and the shiny nylons are especially well-done).
Pose -> middle
Legs -> middle
Dress pixelling -> left
Dress situation -> middle
Hair -> right (goggles look better on the middle one, though)
Hands -> right
Face -> right
Chest & shoulders -> right
So my ideal is somewhere between the middle and the right ones.
I love the middle one's face but I love everything about the right one.
Costume, pixelling, anatomy, style all strongest in the left one.
Hair is best on the right one.
I prefer the costume on the left, and the glossiness. The pose in the middle is stronger, and the hair and googles are fantastic.
From the neck down I prefer the left overall, mainly for the details on the costume, but the head of the left one seems to fall into the background a bit. On the middle, I miss some othe extra details, the metal legs and the leatheriness of the dress, but the style is very clean.
I really do love the hair of the middle one, though the left side of the face looks a little too straight, making the face look a little flat.
Middle one hs the best pixelling, I especially love the rightermost shoulder's shading. However, I like the right ones head more the new one is a bit too anime for my tastes. I liked the face in Night's edit a lot. But that is all preference. Great progression!
Damn, guess I'll just have to go back to the drawing board, resume anatomy studies and make my own then.