I spent more time on this than I originally wanted. Just added more and more details.
But it was fun to optimize the little details, although quit time consuming
I love everything in this. Faved.
This is way too cool!!
The smoothness of the animation is of course excellent; each leg moving with its own timing, the bobbing of the... I guess you could call it the head? The module up front with the eyeball, the liquid sloshing around in the glass.
Dem hips. :y <3
smoth animation and nice light and shadow effect
WoW. awesome animation
Omg how can I ever hope to achieve this level?! ;-; Incredible.
I don't know why, but my absolute fav part of this is the water sloshing around in the brain jar.
every bit of pixel is animated!
Not seen this before, that's some super fluid animation there - amazing work.
My fav artist!
how does one simply do that!
=Q__ awesome animation vierbit!
Superb animation! Really fluid and depth! Awesome.
Thanks for the comments. It turned out more popular than I thought.
Yeah, something with the horizontal cylinder is of. It rotates a bit too much.
The wobble on the top of the glass should indicate the tilting of the cylinder.
No 3D software involved.
ptoing pretty much explained it already. The head, main body and the legs were animated seperatly. The swinging
hoses and a few other details were added at the end.
probably about 8-9 hours
we all knew this was going to win.
Damn, the animation is superb. How much time did you spend on this?
Such fluid animation and tons of details to boot, I keep finding more things I love about this every time I look at it. Great job!
love it !
That's really nice. I push and pull of the screen right rear leg is great.
Thanks for the advice. :)
The fluidity of the animation reminds of of metal slug. it's astounding, and it's obvious that you won this bish.
I think we know who won :P
Well, we know who won this contest :p
Lordofsax: When animating something with lots of moving parts/secondary motion you should always break things down and not try to animate everything at once. As a good example: When old Disney animators animated Pluto they would animate the tail in the very end when everything else was generally done. By doing that they assured that it reflected Pluto's motion and feelings accurately, which would be harder to do if you tried doing it at the same time as everything else.
Ummmm, holy shit!
This is so good. Have you got any advice on animating so many details while still keeping them consistent? I wish I could animate something this good.
So much detail, so fluidly animated... Now make a game where you can blast up hordes of them! <3
The smoothness... i cannot stand it!
EDIT: the more i look at it, the more i see... the shines, the shadows... cables swinging, antenna wiggling. Beautiful!
Stunning! The animation is so smooth.
I want to see a WIP. That's Amazing.
wow, so smooth! hard to believe this is done without 3d software. it is though, right? you get my vote.
Who do you think is going to win the Brain Bot challenge?! xD
Great consistency all around. The fluidity of the brainbot animation coupled with the overall attention detail makes for a great piece and quite the original submission! The foreshortening on the legs and the cylindrical remote pack are particularly stellar.
Wowwwww, it's perfect!
this is amazing! i love the little details of the animation, like the liquid sloshing around, impressive that it's 12 frames! it's so fluid!
You only like to produce good pixel art.
Wow, man, perfect palette and animation! Maybe you could make the 4th leg completely dark.