Thanks for the support gang. No worries, if I ever decide to revisit the tutorial I won't desecrate the original, it's basically a historical artifact at this point. I doubt I'll get the energy to write a new one anyway, but who knows, maybe some weekend I'll take a few adderall and write a v.2.0
I think you're all right that it achieves its goal of introducing the basics (which was direly needed in those days of yore), so maybe a hypothetical sequel would get a bit more into the weeds.
Fourthing that the tutorial is very useful as-is, and that minor tweaks should be sufficient. An improved version would of course be welcome if someone can find the energy to make it, but I don't think the old one needs to go away or be significantly changed.
that indeed its a solid pixel art tutorial. I'm using it as a base (with some tweaks here and there) to teach a pixelart workshop I'm going to do in my hometown, and honestly, i just love it as it is, as everyhting in this joint, tbh
I still think the pixelart tutorial is the best free resource there is and lot of paid sources I saw, books and etc. I saw since its release then always strongly copy from it without providing anything more.
I always recommend it to people who start out with pixelart look for guidance.
It is really good. Strong in the basics, there is no big flaw in it it and cure as an artist also has the pedigree that he is not just a "dude talking on the internet".
I don't know what other free resource of that quality I would recommend to people who got interested in pixelart.
It also means a lot to me. If you change anything Cure, please only do small pinpoint improvements.
I shared it couple of weeks ago when someone on Cara asked me what pixel art is. I don't think any introduction should be responsible to explore every possible nuance. Also, while I understand that a meticulous examination might lead to finding some things that could be modernised or worded more precisely, I wouldn't like to see the OG PA tutorial gutted. It means too much to me, and I would want it preserved. Please don't replace it with the Special Edition. If you ever accumulate this energy, please use the frame to write the new one and link it in the original
I still see people link that thread a bit all over the internet. For example I believe Tofu linked it in a introduction-to-pixel-art post on tumblr just a month ago or something. I can understand how 14 years down the line you see a lot of mistakes in it, but it's pretty impressive how it seems to still be the go-to introduction for so many people.
I wonder if creating an updated version would be a good community project?
Frankly if I had the energy I'd gut the entire tutorial and write it anew. The basic framing is fine but there could be a lot more nuance and caveats and better examples.
I link the PJ Art Tutorial to people pretty regularly, but there's one misleading bit in it that bothers me every time. Consider this my formal request for a tweak.
One bit says "Luminescence is especially relevant to pixel art: The brightness of a pixel or line determines how thick it appears", with an illustration demonstrating how a dark line on a dark background appears thinner where it's lighter. This is correct, but makes it sound like it's the *absolute* luminance that matters, when it's the *relative* luminance - on a dark background, it would be the darker parts of the line that appear thinner.
Rather than saying "the brightness of a pixel or line determines how thick it appears", I think it would be clearer if it said something like "the contrast of a pixel's brightness to the brightness of its surroundings determines how thick it appears".
Nah at this point in time I think successfully avoiding being on the internet all the time makes you cool.
Hey ska! Yeah sorry but I'd rather avoid another excuse to fuel my internet addiction
Lame I know!
👀
Hey! Manu! Ever considered joining us in the Discord? (most of the chatterboxing happens over there now)
Shibuya Pixel Art, sept 21-29.
Couldn't be bothered to plug this into google translate, up to you PJ!
Thought I'd upload some older stuff, I wouldn't have progressed as far as I currently have without the endless patience of this community
Well done Hapiel!
Now - if you could just reduce the colour count on that robot...
Oh thanks guys! So wonderful seeing all your comments here :D
Hapiel that was crazy cool! So unique. Had big smiles watching it.
been away for some months so i was reading some recent messages and oh my, 20 years of PJ next year, that's amazing! I've been here for just a few years and I'm not that active but I've been reading some old forum post and I've been learning a lot from all those years, that idk, this makes me feel wholesome
Such great stage presence to boot! Amazing to see a member of the tiny little PJ community out there killing it in the world.
Finally got around to watching it now! Amazing, I would definitely have lost my flow when that buzzer went of but you sealed the deal.
Thanks guys! You can find it on YT here for those interested :D
Just saw Hapiel on America's Got Talent and he killed it! The episode should be available on Peacock and whatever other NBC streaming service you can find by tomorrow.
Congrats Daniel!
I just realized it's been some time since I last posted anything here.
I think I'm gonna have to change that and get some of the work I haven't posted here yet on the gallery, a lot has been going on the past couple of months.
i'm looking for something like that for years now :E
there's plenty of vfx tools and video compositors, but so far i haven't seen anything usable for pixel art. there are some pixel art vfx creators, but that's mostly pointless stuff.
the main problem is AA, but even if you manage to force the software to get rid of it, it will still be at the cost of quality and/or other issues.
then there's also some internal optimization (and standards for export and godknowswhatelse), so once you render your png sequence, you can import it back to aseprite to reduce colour count, because the colours are guaranteed to be all over the place. :E
not a great workflow for changes and edits.
so, what i've found is that everything is somewhat fine as long as all you need is some paralax or particles or something similar. because that can be finished and composed back in aseprite.
but to take animations from aseprite and compose them somewhere else, is a massive problem. unless you plan to render the thing as a video, where it won't matter.
with that being said, blender and resolve are both free, so i'd defintely recommend to give them a try and then you'll see for yourself what they can do for you.
Thank you Gawrone, but It's not the filesize that is bothering me actually. I have always used a compressionprogram called Shortpixel (also online) for my sizereduction needs. And it works flawlessly, not the mention the sizelimit on Pixeljoint being extended to a max of 2mb has made this a non-issue. Rather, my projects are rather big as a whole. Working with 600 frames+ in Aseprite can be a bit... gimmicky so to say. So I was wondering how other programs would deal with this. And if people has preferences for me to possibly check out.
If one of the issues you have in mind is that animated gifs exported from Aseprite are surprisingly heavy files, I do not have a comparison to other soft. But in such cases, I always use this online thingie: https://ezgif.com/optimize. The pixel art quality drop is not noticeable. I wouldn't use it for commercial projects, but for stuff like Pixel Joint previews, it works magic. Sometimes cuts ~70%, and the preview looks indistinguishable.
Heya folks! Question for you all! I've been using Aseprite for all my pixelwork, animations included and those tend to be rather large. Which can be a bit of a hassle at times. I was wondering what programs you tend to use for animating works, big or small, so I can look around a bit for possible alternatives. Thanks!
I wouldn't say PJ "outlived" anything given that we no longer bundle desktop icons or forum avatars for people to use.
Also this place takes way too much inspiration from twiiter with things like wrongthink to say it outlived it.
@Amorph
"It's the anti-social media, small but mighty."
This statement summarizes PJ perfectly.
I notice the mismatch on a regular basis and it bugs me xP But it's the price to pay for dice physics, I think this compromise is more interesting than not having the physics, while still being easy to read no matter how the dice land. And though it may bother my purist eyes, it's still one of the best integrations I've seen.
Ohh yeah, I got slice and dice a while ago on itch. Should redownload it, since I've heard there's been some major updates since I last played it.
I think it's very impressive how well the game visually integrates the pixel art with the 3d dice. You basically don't notice the mixed resolutions.
I've certainly stuck around here for way longer than I did on Twitter ;D (I've been ogling the Chatterbox plenty, just not had anything worth adding to the conversation or uploading to my gallery xP)
Saw Slice & Dice today, with art by a3um. I'm thinking of picking it up, had a nice time with the demo. (Edit: Got it. It's not quite what I was hoping for, but it's pretty good so far :D)
It did already outlive twitter! Twitter only existed for 17 years, while PJ is 20 and still going!
PJ is still kicking it. It's the anti-social media, small but mighty. Not as active right now as it was in its heyday, but I'm pretty confident it's gonna outlive Twitter and many others at this point.
Helloooo! (checking in again... yep PJ is still here, goin strong, I recognize names! All is well in the world. Well, not really, but at least this place exists)
@gawrone: thanks mate. well, let's say it's sort of better than it used to be ;]
@greenraven: yeah, it's a small thingy, but i like it lot. :]
Thank you b236. It is great. PJ has been missing your presence. How are you doing?
Yes! That's the one!
...
Alas, they deleted most of their stuff :(. Hopefully Wayback Machine can help.
Thanks!
What was the name of the pixel artist that used to do fantastic outdoor scenery, mostly trees? I think it was 'beetle' something. Can't remember the rest of his username for the life of me.
That's actually kinda neat. You can really see the difference in shading in those screenshots.
you all probably already know it, but in case you don't:
magic glass which turns your monitor into fake crt:
https://mausimus.itch.io/shaderglass
https://github.com/mausimus/ShaderGlass
it has gazillion presets and settings and it's click-through overlay, so one can actually use it for games and work.
Sorry for reporting this here, but I don't use Discord so I can't do it there...
This art is stolen and the uploader appears to be a spambot. The original artist commented on it. I've seen other such spambot submissions get removed from the queue, but it looks like this one got approved by accident.
Cyangmou charges over 100$US/an hour so as much as I'd like a tutor, I'm not ready to pay that much. So send me a PM if you're interested.
I don't actully need someone who makes it the the monthly top, it's more like an idea of the level I'm going for. There are tons of people I could learn from here.
If Cyangmou is still active on the Discord he might be a good fit.
As Gawrone said I do know that Cyangmou has offered mentorship over Discord before, but he also hosts pixel-along streams on twitch which I highly recommend you to look into. Good luck.
@Zizka
I think you have the highest chance of finding a great mentor here since we have lots of active pixel art legends in the flesh. Good luck! :)
Absolutely agree with Theoden. PJ is a time capsule and in my opinion the strict submission guidelines are what keep it alive. No matter where I'm at in life, I always find time to lurk PJ! I'm grateful to have shared the space with all the amazingly talented artists here over the last 2 decades.
Cyangmou checks all the boxes you've mentioned. Except maybe, purism (however you understand this), but with his knowledge and experience you will definitely get what you need, if you precise your expectations.
Hi!
I'm looking for a mentor who'll help me improve my pixel art (paid). Looking for someone who's good explaining things and who's pretty advanced. I'm looking for people who make monthly top pixel art and who are generally speaking purists.
Message me if you're interested.
Z.
You obviously never asked the wrong questions on here. They really don't like it when you have a mind of your own and question the status quo.
I have opinions on how this place could be run. And apparently some people feel threatened by the mere existence of opinions. ¯\_(ツ)_/¯
PJ used to be so much more accepting and tolerant once....
12 years in PJ and still lurking around... and making some pixel art occasionally
I come back and check purely to see people older than me, which gets increasingly more difficult on the rest of the internet but PJ never lets me down
Has it really been 20 years? I'm currently decomposing.
The only vetting in place is to make sure you are a PJ member and have a single pixel piece in your gallery. For a Discord community intended for PJ members, that's really not a tall order.
In the art showcase channel on Discord, it's anything goes. I've been posting digital paintings and pencil drawings, and I haven't gotten banned yet.
"Good old PJ" had an IRC where everyone was welcomed. Last I checked PJ of today has a discord with some sort of authoritarian vetting process because god forbid you should offend someone by saying oekaki is real pixel art.
As I see it, the need to introduce the basics of pixel art has never been more dire. The number of absolute hacks claiming they can teach you how to pixel seems to have truly skyrocketed in the past (jfc) 20 years.
Cure, your tutorial is a safe harbor in a stormy sea. Thanks for having made it, man.