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Pawige @ 6/17/2012 16:25 commented on Dragon Walk

 Good point! I didn't even notice. Here's a mostly-fixed version.



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Pawige @ 3/2/2009 14:15 commented on Mind Your Manners (nudity!)

I really really like this! I would love to see you polish it up a little bit more though. I'm not on my desktop right now or I'd do a quick edit to show some of the things I'd suggest, but the body of the fairy could use some cleaning up and there's a bit of wonkiness with her right leg and arm (our left) and her boobs (they don't seem to be far enough apart or far enough to the left or something. She could also use some cleaning up on her skin tones and shading to make it all a bit smoother looking. The frog would look a lot better with some strong specular highlights I think. I love the concept though!



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Pawige @ 2/17/2009 23:56 commented on IM ON A BOAT
Nice, I recognized him immediately!

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Pawige @ 2/11/2009 16:30 commented on Magenta dress
Good work, that looks much better!

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Pawige @ 2/11/2009 12:54 commented on Magenta dress
Yeah I think the problem is that if her back was in profile as it appears right now, you wouldn't see her far buttcheek. And that would be terrible!

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Pawige @ 2/11/2009 11:31 commented on Magenta dress

I really like this, but I think her back is pretty messed up, so I did a quick edit to see if I could figure out how to help it out. I'm no anatomy master by any means but hopefully this helps.

www.gerla.us/paul/edits/mdressedited.gif



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Pawige @ 2/7/2009 20:44 commented on Old Man

Very nice, my only two comments are that the vertical motion of his body doesn't quite match up properly with how his feet are moving. See http://www.idleworm.com/how/anm/02w/walk1.shtml for a bit more information. Other than that it looks good though.



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Pawige @ 2/7/2009 13:34 commented on schwing schwing!!
It's not so much the motion needs to be faster than you need to be a bit more judicious in placing the keyframes and inbetweens, the swings are fairly weightless because they don't have much follow through or anticipation. If you used only one or two frames for the actual slashing motion and devoted more to the beginning and end it would seem a lot more real. Also, a bit more motion on the ninja's(?) body would be good, he just kind of freezes. That said, I like this anyway, nice work!

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Pawige @ 2/6/2009 10:02 commented on Gunher
Wow, now, why haven't I seen this before! I love it. Especially those energy blasts, well done!

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Pawige @ 2/3/2009 12:58 commented on Jeff

Cute sprite you have here. You could save some colors if you merged the midtones of the pants and used the lightest pants color for the darkest color of the skin and the darkest pants color for the hair. Or alternatively, you could use the darkest pants color for the shadows of the hair and use the midtones of the pants for the hair color.



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Pawige @ 2/3/2009 12:54 commented on Pirate's Telescope
If you upped the contrast and moved the highlight up a bit, and added a secondary light source shining on the bottom, it would really improve the readability of the shape here.

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Pawige @ 12/19/2006 14:31 commented on What do you want, sonny?
Kudos, I watched the progression of this on Pixelation and it's really come pretty far. Good work.

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Pawige @ 12/19/2006 13:44 commented on Rincewind
Yeah, my mistake, I haven't read much Terry Pratchett lately. However, in my defense, he would seem much more like a generic wizzard if he was looking forwards, I think the looking-back reinforces the idea that he's running away from something.

 
Pawige @ 12/19/2006 13:42 commented on Big Bird
Fool's doggy isn't on the weekly because there front page pieces have to be 10kb or less or they don't show up. I had the same thing happen to one of my animations, and I gave it a preview image and it instantly appeared.

 
Pawige @ 12/16/2006 20:55 commented on Face 012
Congrats and cookies for all, and thanks to those who critiqued and commented on my stuff, I appreciate it!

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Pawige @ 12/12/2006 11:20 commented on Unit: Crossbowman (animated)
I'd suggest adding some kick to the crossbow, make his shoulders and chest pop backwards a few pixels when the crossbow fires, to give it some power. You could also make the prod (the part that bends like a bow) straighten out or even bend in the opposite direction for one frame to give it even more power.

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Pawige @ 12/12/2006 11:17 commented on Unit: Swordsman (animated)
This could use a bit of work. If he's supposed to be clubbing people with the hilt of the blade I can see it working fine, but if he's supposed to be slashing the sword it should probably rotate downwards and follow-through a bit before returning to the neutral pose. Also, watch out for changes in the size of bits of him, as I see a bit of that going on, and it weakens the animation.
You've got a nice start, you just need to take it a bit further still. Feel free to PM me if you need some more pointers

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Pawige @ 12/9/2006 17:23 commented on Stand
I would suggest lowering the contrast on the front wood paneling so it looks a bit flatter, at the moment the form is a bit confusing because of the harsh shading. The part where the awning hangs down is a bit confusing too, why is there that dark black line right across it?

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Pawige @ 12/8/2006 11:25 commented on fireGuy
I like the pose. I think you could be able to get a really cool effect if you flatshaded everything, similar to the art style in the game Out Of This World and then animated it firing.

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Pawige @ 12/8/2006 11:22 commented on gunner1
I'd really like to see a full body shot of this guy. He has a lot of potential but I think justice is not done because of the close cropping.

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Pawige @ 12/8/2006 11:17 commented on Isometric Human Base
They look very nice except for the huge feet. Fix that and I really have no crits.

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Pawige @ 11/12/2006 14:12 commented on conqueror-worm
I can easily see this guy as some sort of enemy in an arcade shooter similar to Centipede, or in a side scroller if you anchored him from the base of his neck and made his head move back and forth. I'd also give him a bit more detail in the mouth parts, perhaps make the mandibles snap open and shut, maybe make him blink too.

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Pawige @ 11/12/2006 14:07 commented on Emmy Throwing Bomb
I think it would really improve it if you made him lean into the throw a bit, perhaps even step forwards as he throws it.

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Pawige @ 11/12/2006 12:29 commented on Riku
Looks pretty good, you might want to try darkening the red shadow color a bit to improve the contrast. I thought his sword was a guitar at first, due to the shape and hand positions I think it looks like one until you zoom up and see the details.

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Pawige @ 11/11/2006 22:21 commented on Jonathan Crest Walk Cycle
The overall effect isn't bad, and it's smooth, but the arms swing really oddly, especially the close one, it jumps all over when swinging forward. I would also suggest you use a proper preview image, the current one is pretty useless.