You are to create a mock-up of an oblique game. Make sure that all your angled lines fit the perspective (45 degrees, as per the examples shown below).
An example of an oblique cube:
Some screenshots from real games that use an oblique perspective:
Earthbound
Paperboy
Ultima VII
Also, have a look at these oblique mock-ups by PixelJoint members:
Helm
iLKke
Canvas Size - Unrestricted.
Colours - Max 32.
Transparency - Optional.
Animation - No.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
ok ok ok!... maybe i exaggerate a little bit!... i was just trying to say that you guys can made ppl able to animate their creations if they want. Same as the transparency, some of the challenge sometimes deserv transparency, cuz of the composition. Usually the canvas size is fine how its. Of course, this is just my opinion :D and maybe is just me who always participe on challenges without animation allowed :(... thx for the anwser and clarification :D
"Almost every single challenge" - What do you mean? If you look through the challenge archive you'll notice that this is not the case.
If this is a comment that relates to mock-up challenges, then it may be somewhat true; personally my preference for mock-up challenges is without animation. I feel that it's nice to see mock-ups as sceenshots that you might find on a gaming website as it feels as though you are looking at an image of possible game. Also, particularly for this challenge, I feel that animation is not necessary and that the main emphasis here is working with a particular perspective. But like I mentioned earlier, that's not to say there won't be some more animated mock-up challenges in the future (there will be!).
If we are talking generally, then I disagree, quite a number of challenges include the option of animation and a couple of this year's challenges have been animation only.
It is far from true that "almost every single challenge" doesn't allow for animation.
wonder why almost every single challenge, dont allow animation :S
Another tough challenge. I didn't think so at first but after messing around with some ideas last night realized it was more difficult without making everything look too boxy. I guess that's why it's a challenge. Or maybe I'm looking at everything wrong.
@Skamocore: Perhaps its the fact that, in Ultima 7 (and related games), the ground is flat which makes it seem so different. If it does fit within the perspective, it's a radically different application than the other examples. If you look at this image, though, you can probably see where I'm coming from in terms of isometry: http://img180.imageshack.us/img180/9194/isobqlique.png
@Redshrike - Yep, Surt's correct, it definitely is oblique. I can assure you that if you rotated an isometric image you will not end up with something on the same angle as the Ultima VII screenshot.
@Stickman - sorry :< no animation, but I promise there will be animation optional mock-up challenges in the near-ish future. In the meantime I'll let you in on some insider information - next week's challenge will allow for animation :o
Also, I just realised I have an appropriate avatar for this week 8D
Heh heh!! Yeah, well I thought it would be nice to try out an animated scrolling "paperboyish" type of game. I also don't get to do much 2D animation as I used to, so it's nice when the option comes up:) (then again, I could always submit to 11 second club....)
I don't think that ultima 7 is oblique; just look at it in comparison to the others. I think that what it has is a rotated 45 degree isometric perspective.
hahahaha ultima vii. it looks so awkward to play.
ill probably enter this if i find the time.
Oh, I guess we should've specified more clearly. Probably a game, as the provided examples all depict games as well. You'd have to ask skamocore to be sure, but let's just go with game mock-up for now.
Mock-up of what?
A game? A movie? An album-cover?
Or just any of mock-up we please?
@ ui_, It can be hard just to pixel something static in a week. Animation only challenges always brings few entries so we try to limit that. We will add the 'allowed' here and there when it fits.