The makers of Kings of Power 4 Billion % and Scott Pilgrim vs. the World: the Game has released a couple of sprites this blog. There is Ramona, Knives, the evil ex's, Scott himself and some more available for you to enjoy.
Trailer of the Game
See also THIS iLKke find and make sure to scroll beyond the Scott Pilgrim video.
Warning: Its a no AA zone.
hello you are cool
"I have to say that Probertson's style and this game does Scott Pilgrim more justic then Michael Cera ever will."
I must agree completely
To bad this can't be ''locked'' 'cuz it should have been a long time ago.
Okay, okay lets clear the air here, this shouldn't be a discussion about Proberton's style.
The game clearly uses some obvious NPA elements such as glow and shiney reflections.
Including some of the "effects" themselves are non-pixel art.
But that doesn't make this any less awesome.
I don't see how anyone here is bickering about the relation to 8-bit and 16-bit.
Pretty sure they mean that the whole idea behind SCOTT PILGRIM is that it's being a throw back at the 8-bit arcade scene.
It's obvious to everyone that this isn't a retro game or it would have the obvious RETRO graphic feel to it.
So arguing semantics is useless just shut up and enjoy the art or don't.
Also I would like to state on the record that; sure his style is imminently hanging over the game, but that's to be expected.
I personally think his style caters pretty well to that of the comics style.
Considering that it was a graphic novel made into a movie, and now made into a game.
I have to say that Probertson's style and this game does Scott Pilgrim more justic then Michael Cera ever will.
the "brilliant artist" thing is just your own projection, try not to read deeper than what is actually presented. what does it matter if someone whines about something they don't like? is it your duty to make an issue of it, to include yourself, and to make the situation any nastier than it already is?
and if your complaints are legitimate, then provide counter-arguments against greenraven's opinions, don't insult the person behind the opinion. we all know greenraven is quite the devil's advocate, why get angry? just state your beliefs and move on. no matter how senseless someone's stance is or seems to be, insulting them solves/proves/progresses nothing.
No, calling every man woman and child on Pixel Joint a nazi is over the top. I am well within the stratosphere my good sir.
As I said, me not liking his personality is simply an added bonus to not liking his artistic style. The fact that he is revered as some sort of retro pixel messiah despite the fact that he blatantly chooses to ignore the rules of 'retro' annoys me. Hence the 'generally level of stupidity' remark.
That is my opinion, last I checked I am entitled to one. And believe me, I am being far nicer with my opinions about Paul than he was with the rest of us.
Now then, are we done bickering?
Just want to apologize to the Mod Squad for stirring up this shitstorm. Should have just kept my mouth shut and let the legion of Paul fans devour this topic with praise.
No, it's not really like that at all. Greenraven is being over the top with his senseless attacks of the style.
The issue here isn't really the style of the game. I'm not accusing Greenraven of not thinking the art is all too spiffy. Other people have said that. The style is nice IMO, but if some folks dont like it, whatever. I consider it to be aimed at a retro style, simply because when most people see pixel art, they read it as "retro".But Greenraven's personal hate against Robertson is uncalled for.
"The virginity of the comic has been soiled with his tainted touch."
"Pauly boy himself even said he doesn't give two shits about color counts or restrictions.People's general stupidity level towards our beloved hobby annoys me greatly"
Greenraven is acting like some sort of brilliant artist who is personally offended by Robertson. Which may very well be true, but he should honestly STFU about it and not whine like this every time Robertson is mentioned.
What's with the personal attacks? What's with this "you don't create/post pixel art, so you're inferior" bullshit? If you don't like someone's opinion, the you certainly have the freedom to disagree. There's been much more negativity in response to greenraven than I detected in greenraven's initial post. Greenraven dislikes misuse of the term "8bit" and doesn't share your taste in art, so he's "sad and pathetic"? Please, point out where he went "on and on" about Paul lacking skill as an artist. I saw a single mention of "he's not that good", that doesn't give you room to act like a child. And it was never said "paul is not a real pixelartist", just that his work on this game isn't 8-bit.
This is the last warning about personal insults, keep it civil please.
He got pixel art on a ps3 game wich is overrated, but either way, he got the position and for some reason they let him do it his own way. I'm glad about that.
I don't think doing games with pixel art means it's retro style, it just pixel art style, just like vector games or 3D.
That's because he can only do one style.
The only thing that needs to be dealt with greenraven is that you are sad and pathetic. Maybe you should spend more time getting better at pixel art rather then complain about people who are succesfull for not being "true" pixel artists.
You can go on and on about how hes not good, but it still remains that he is succesfull and you are not, and people that reach that success spent their time working and not complaining about how others were better. Stop being jealous and get working.
Look A LOT of people just don't like Paul Robertson around here, deal with it.
And I think I'm done replying to this topic, this can just go on forever and ever.
This is a good troll we need more like this
the animations are good and the sprites are bad
Someone else was originally supposed to do the graphics for the game, (forgot who), but he dropped out so Paul was their second choice.
Personally, I think that if you're going to market pixel art, it really does need to be in that simple style...
Don't get me wrong; I adore Henk's work and Fool's work is something I admire on many levels. But I don't know if people would look at their pixel works in the same way you would look at Canabalt or even Megaman 10. I think if you're going to market something as "retro" it needs to be really overt in the fact. And if you look around the industry today, I think there's only a few developers that really value pixel art on that higher level (WayForward does, SNK Playmore pretty much does...).
Capcom does what I would call an overt throw back to the 8-bit era as marketing (ala Megaman 10 and Dark Void Zero), and once and a while Nintendo will throw some out (like Mario and Luigi games and Pokemon... but those also embrace higher resolution graphics to supplement the effect). Konami tends to do pixel art right with its games (WayForward handled Contra 4, so that doesn't count), but the Rebirth games' (Contra and Castlevania) graphics weren't completely terrible, and while a lot of Castlevania's stuff is recycled, it's always at that level pixel artists would rather see (the DS games threw in some 3D, but aside from that, it was usually within the correct limitations).
So really, you could even say that the demographics for the retro stuff are different than the ones for pixel art.
The Scott Pilgrim game is more of a throw back in terms of design (and certinatly refrences), but I would say that it graphically beats most of the old 90s beat em ups. Maybe it's only because the animations are smoother, but there's a great deal of ugly and forgotten styles when it comes to those sidescrolling beat em ups on the Genesis and SNES (but it's possible I missed out on the ones that were stunning... Even if you look at just the evolution of Final Fight, Guy's sprite design is signifigantly improved in 3 when compared to 1). Of course, Anamanaguchi's music also helps in making this game a throw back to the 16-bit days.
Either way, I think the Scott Pilgrim game (like the franchise), is just a love letter to geeks from geeks. I don't think Paul's style hurts the game at all; and odds are good it was requested of Ubisoft in the first place (if only for animation's sake). Afterall, if Ubisoft (or even Brian Lee O'Malley), didn't think the styled worked/fit then it wouldn't have been used in the game.
The animation is too smooth, there's too many colors, it just doesn't seem to fit into the working definition of "retro". Yet people still insist on calling it that.
'but the sprites are fine, and are meant as a throwback to old arcade games and games of the 90's.'
Except games of that era really didn't look much like thisat all. Nothing about it reminds me of those times no matter how many nostalgic pop culture references these types of things shove in all over the place to convince the player it's totally 'retro'. It all just comes across as trendy teeny net-nerd crap that uses 8/16bit as a fashion thing rather than having any real idea of what games were like back then. If the general public think this is what the best pixel art has to offer then pixel art in games may as well be dead. For me this is very much like the bizarre popularity of that Eboy's iso work which is basic garbage compared to the true iso masterpieces of people like Jalonso and Fool.
I know I know, sorry.
now now children, you know what they say about arguing on the internet.
Yes, he should have done it in the comic's style not his own, it's egocentrical.
Really met? No one is forcing me? How about the ten trillion idiots out on the internet screaming "paul robertson is the best omg omg omg omg you have to look it!" I'm sick and tired of hearing his name, he's not that good.
And as long as we're on the subject of douchebags... you haven't exactly been prince charming this last year. Just sayin'.
you know paul robertson is more than dickgirls and gore, do you.
or know that the reason behind some people disliking the game art is related to, as surt cleverly pointed, the comic adapt to robertson style instead of doing it vice versa. not just because the dude draw an image that "offended" you or 'your' comic(in wich case go yell at deviantart and the thousands of retarded fanart it spell per second), that, and that technically he's a good animator but he happens to draw the sam exact characters for the last 20 years without even bothering to improve at all. cant blame the dude if people already grew fond of that. business is business.
and he ain't more of a douchebag than you already are greenraven. quite your stupid vendetta about robertson, and get over it already. its the god damn old joke over and over to insist on something no one gives a fuck about such as labeling this as 8bit or not. i'm pretty sure no one is forcing to look as his works if they disturb you, but we aren't either forced to suffer from your idiotic whinning for the sake of who know why.
"From the looks of your pixel art, you dont even understand it yourself." Don't judge a book by it's cover boyo, knowing and doing are two very different things.
And as for Paul, I am genuinely offended by nazi propaganda, dead babies, giant penises, rotting corpses, vomit, feces, and all the other disturbing things he draws. That fact that he's a monumental douchebag happens to be an added bonus.
And the fact that you said it's a throwback to old arcade games and games of the 90's is EXACTLY the problem I was talking about. People are misinformed and see him for something that he's not. He clearly stated that he cares nothing for color counts, color restrictions, and anything else that would suggest emulation of classic game styles.
You want a 'throwback to old games'? There. That's how you do it. Problem solved.
Paul is a lot like the swastika he adores drawing so much, much of the meaning has been lost in translation and time. There was once a time when you could parade your swastika with pride, and then 1945 came along. And now it's something completely and entirely what it wasn't supposed to be. And THAT annoys me.
I was normaly hired in Montreal studio, but with to much projects to finish, I was suposed to stay 2 months in Paris studio to help before. This is where I meet this guy that was DA from Montreal, also here to help finishing some projects, he told me how Montreal was a nice place, and I was suposed to leave Paris with him but I ask the world DA to keep me in Paris for some stupid reasons. So I think, maybe I've missed a chance to work with him and contribute on a such project. It's only a thought, because making pixel (my fav art) for a PS3 (my fav console) game is one of my dream.
Anyway, for the discution about this game, I don't care about 8bit respect or not, it's cool to mix new technology (more colors, bigger sprite, FX or 3D) with pixel. I've only played demo, find it nice but won't buy it because I'm not fan of beat'em all style. I find nice that some people try keeping pixel in this big 3D games world. Hope someone make a plateformer with some big map and lot of collectibles one day, I'm still waiting for FEZ and other indies games like this to come on next gen consoles.
What the hell is your problem? "People's general stupidity towards our beloved hobby annoys me greatly"? REALLY? From the looks of your pixel art, you dont even understand it yourself
I've heard that this guy had an ego breakdown or something similar in the past at this site. I GET the fact that people may not like his personality, but the sprites are fine, and are meant as a throwback to old arcade games and games of the 90's. It WORKS. It fits the style.
Stop acting so high and mighty. Your personal vendetta with Robertson is nothing short of childish.
Yup, it seems Robertson was responsible mostly for the playable characters and bosses, the rest was done by other people, although they did adapt to (adopt?) his style, obviously.
mecha fetus's persona and kinuko also worked on the game
What do you mean [thUg]?
Completely and totally agree. The virginity of the comic has been soiled with his tainted touch.
Also something that Carnivac mentioned earlier bothers me too. How people keep saying this is an 8-bit or 16-bit masterpiece. It's not 8-bit, nor is it 16-bit, not even close. Pauly boy himself even said he doesn't give two shits about color counts or restrictions. People's general stupidity level towards our beloved hobby annoys me greatly.
Unfortunately, I can't see it, because I'm under 18.
@surt: Good point. Even though I hate the comic style.
lol I just realized that I've worked on the same desk with the guy that iLKke linked, :( think I've missed something.
I dont get why the news topic says "The Makers of Kings of Power" considering it was only Probertson who made it.
I dont even see Paul Robertson's name mentioned in the new topic.
Of course Probertson had more help with Scott Pilgrim being a budgeted project and all.
But still, at least throw his name in the news topic.
I hope wishfuly for a game from p.robertson himself, in the style of "Pirate Baby's Cabana Battle Street Fight".
You'd think, being based on a comic, that the sprites would have been drawn in the style of the comic, rather that in the style of probertson.
all i ever wanted ^^... i just love that style
... but serious... it seems a bit tame for p.robertson, no blood? no entrails? also in the trailer where it says 'experience epic battles' the boss shoots.....??.... VEGETABLES?!?!? >_<*
the graphics look just great, and the gameplay is just epic. I'm gonna buy this
Very nice animations. It's nice seeing some well animated and intricate animations not done in a flash style/cardboard cut out style. Lovely energy in the movement.
I'm enjoying the game quite a bit, but I was playing it yesterday with a friend and he found it boring so ended up playing the other 2D game of Super Streetfighter 2 Turbo.
animations fine but i still find the spriting style ugly as hell and the game itself ain't much fun.
The dude is on PJ.
Yeah, this is pretty sweet!
And, it totally shows that Knives will wind up being a playable character!
Cuz several people sent it in as news and some good pixels can be seen, especially that iLKke find.
Why is this a news item? I mean really?