Over the last decade I've had the tremendous pleasure of watching Slym go from being an enthusiastic kid to an expert pixel artist and pillar of the community.
This piece is an imaginary private beach in Pacific Grove, CA, the same setting as one of his works as well as one of mine.
Slym has better technique than I do, and a lot of my own tastes and styles went into finishing this, so I consider it as much a tribute or homage as imitation. Specifically I tried to include the following aspects of Slym's work:
- strong diagonals breaking up otherwise flat surfaces, especially in the stones, and vegetation built almost entirely from tight clusters
- lit shadows counter to the main light source (a bit of a throwback to 90's rpg art?)
- light and shadow to build form, often without any other separation -- Slym uses very little AA and the closest he comes to outlining is in rim lighting or sharp shadows
- blue-green, red-orange, and other tertiary colors playing a significant role in the palette, with clean, short ramps (I tend to blend enslessly and the result tends to be muddier)
- strong back-to-front, light-to-dark transitions (this was very hard for me, my typical pieces have very little depth!)