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Quote administrator Replybullet Topic: CHALLENGE 4/28/2014: The New Bomber
    Posted: 28 April 2014 at 12:01am

CHALLENGE: The New Bomber

Challenge winner, atpalicis, wants you to redesign the classic NES Mega Man sprite:

The sprite must be all your own work - no editing existing sprites. Have a look at this thread over at Pixelation for some inspiration.

Canvas size: Max 32 x 32.
Colours: Max 8.
Transparency: Required, don't forget it counts as a colour!
Animation: Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The The New Bomber pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Eggy
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Quote Eggy Replybullet Posted: 28 April 2014 at 3:51am
Done at school, planning on animating it, inspired by the Megaman Derp image meme.
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Quote Nevercreature Replybullet Posted: 28 April 2014 at 4:57am
I can see massive entries...


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bagz
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Quote bagz Replybullet Posted: 28 April 2014 at 7:50am
Current WIP. I'll try to animate it.
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Quote deadpixelteam Replybullet Posted: 28 April 2014 at 8:30am
Here's my wip, scaled x 2 :



There is a lot of things to be changed but, I'm getting there...
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Quote PurpleTentacle Replybullet Posted: 28 April 2014 at 10:31am

Hi guys, I'm trying to make the pixel version of what's probably the worst Megaman ever seen (the one on the cover of the first NES game).

 
 
Critics and comments are more than welcome ;)
 
 
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Quote DatMuffinMan Replybullet Posted: 28 April 2014 at 12:20pm
I was going for a kind of pompous look, like one of those buff guys that puff their chest out and have really stubby legs. I plan on animating him to walk and maybe shoot, but I'm struggling with readability on frame 1 :(


edit - for now, making the limbs black seems to help a bit. Might redo the whole tihng, since I made lots of things too thin/small


Edited by DatMuffinMan - 28 April 2014 at 1:07pm
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Quote CakeDrake Replybullet Posted: 28 April 2014 at 1:04pm
here is my kind of silly sprite :P
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Quote inphy Replybullet Posted: 28 April 2014 at 1:45pm


u fokken wot m8

Just thought that would've been a fun redesign, not going to enter this. :)
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Quote Karric Replybullet Posted: 28 April 2014 at 2:25pm
I'm kinda new to spriting, done a thing here and there. This is my submission:



I've always hated that he doesn't look like a robot, and the odd proportions, so I fixed that. The white marks would change to the color of his mode; I'm too lazy to animate.


Edited by Karric - 28 April 2014 at 2:40pm
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Quote sgtcrispy Replybullet Posted: 28 April 2014 at 2:28pm
One of the practice doodles that I like. 2x'd
edit: better(?) face



Edited by sgtcrispy - 28 April 2014 at 2:33pm
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Quote Damian Replybullet Posted: 28 April 2014 at 3:02pm
Getting in on the fun :)


CakeDrake, loving those colours!

Edited by Damian - 28 April 2014 at 3:04pm
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Quote skittle Replybullet Posted: 28 April 2014 at 3:56pm
These are all fantastic!
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Quote SharpKing Replybullet Posted: 28 April 2014 at 5:14pm
Here is my current attempt :)

->

After my first attempt I was very much not happy. Then I got inspired by all of the great work the rest of you did! I tried not to copy anyone's work too closely. :]

Edited by SharpKing - 30 April 2014 at 4:48pm
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Quote DeathByChris Replybullet Posted: 28 April 2014 at 8:05pm


I'll give this a try. This is just a quickie will probably end up redoing it.
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Quote JoCh Replybullet Posted: 29 April 2014 at 12:15am
WIP for Mega Wooo !


Edited by JoCh - 29 April 2014 at 11:48pm
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 29 April 2014 at 12:51am
Well, my MechaMan is a very loose reinterpretation so I don't know if I'll submit it but it was a nice practice I guess.



*edit* ok, I'm spending more time on this than I thought I would...



Edited by Mrmo Tarius - 29 April 2014 at 4:02am
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Quote CELS Replybullet Posted: 29 April 2014 at 3:29am
So much great stuff!

I'm really hoping someone will break the cuteness mold and do a nitty, gritty Megaman. Like a cross between Flashback and Abuse.

@PurpleTentacle: Very interesting choice. I think you may have to get rid of some of the yellow details, on such a tiny sprite such as this. Getting rid of some details will make it easier for you to improve readability. Unless someone is comparing this side by side with the original, some of the yellow details won't make sense.

Edited by CELS - 29 April 2014 at 3:37am
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Quote PabloGalaviz Replybullet Posted: 29 April 2014 at 4:22am
My WIP, I'm not happy with the animation of the cannon. Suggestions?

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Quote deadpixelteam Replybullet Posted: 29 April 2014 at 5:33am
Really nice takes on megaman so far... Here's my final:



Edited by deadpixelteam - 29 April 2014 at 7:40am
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Quote PurpleTentacle Replybullet Posted: 29 April 2014 at 10:51am
Hi guys, I'm pretty new to pixel art and I couldn't help but notice that most of you use an outline to provide some definition to your sprites. I've just tried to do the same with mine... but I have mixed feelings: the readability has definitely improved, but the sprite has somehow lost something. What do you think?
 
 
@Karric: Just love the design/proportions.
@Mrmo Tarius: Awesome metal shading, love the 2-colored illumination.
@Cels: Many thanks, man. As you may have seen I've followed your advice ;)
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Quote Hapiel Replybullet Posted: 29 April 2014 at 2:37pm
So megaman is supposed to be a robot created by Dr. Light, right?

Well I don't believe any of that, he totally does not look like a robot to me!

More like a kid. A kid in a leotard with a gun arm. But leotards are totally not useful for superheroes, and neither is it practical to make a superhero out of a kid instead of an adult.

I figured it all out:
Dr Light is the father of this obese kid (hence the name MEGA), and build a nice virtual reality system for his son so he can pretend to be a superhero (and hopefully moving around enough to loose some weight!).
The real life suit matches the in-game outfit...


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Quote pthiers Replybullet Posted: 29 April 2014 at 3:30pm
can we do more than one entry?

this is my first thought

and a little larger:


I also recorded the process =] Anyone want to see?

Edited by pthiers - 29 April 2014 at 3:45pm
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Quote Hapiel Replybullet Posted: 29 April 2014 at 3:56pm
As many entries as you like.
Yes, if you speed it up so that the whole thing does not take more than 5 min I'd be interested to watch the process!
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Quote PabloGalaviz Replybullet Posted: 29 April 2014 at 3:59pm
Nice... I want to see! Thanks.
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Quote CyanideKoolaid Replybullet Posted: 29 April 2014 at 5:07pm

A quick try. A bit bulkier and with giant shoulder guards.... because... duh!


Edited by CyanideKoolaid - 29 April 2014 at 5:08pm
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Quote pthiers Replybullet Posted: 29 April 2014 at 5:48pm
@Hapiel and @PabloGalaviz
Behold the timelapse! 4:15 of megaman music and pixelart.

I hope you enjoy it! Took me a while to figure out how to edit the video

Pthiers' New Bomber Timelapse

Edited by pthiers - 29 April 2014 at 5:58pm
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Quote LameCakes Replybullet Posted: 29 April 2014 at 8:33pm


Trying to work on something with a little bit of realism...it's my first time doing anything this small, so comment and criticism is greatly appreciated! :)

Edit:

Round 2 of megaman sprite



Edited by LameCakes - 30 April 2014 at 11:13am
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Quote LameCakes Replybullet Posted: 29 April 2014 at 8:36pm
@PabloGalaviz

maybe as it shoots it can get brighter at the center of the cannon? it also looks a bit weird coming out perfectly aligned to the left.
Just my two cents.

Edited by LameCakes - 29 April 2014 at 8:37pm
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Quote mrbut Replybullet Posted: 29 April 2014 at 10:43pm
I'm still new in pixel art, so please comment and criticism about it.I appriciate about it :D


Edited by mrbut - 29 April 2014 at 10:44pm
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Quote CELS Replybullet Posted: 30 April 2014 at 12:01am
Originally posted by LameCakes



Trying to work on something with a little bit of realism...it's my first time doing anything this small, so comment and criticism is greatly appreciated! :)


Great to see someone take a more realistic approach. Hopefully, more people will follow your lead. Although, to be fair, your pose is very superhero comic-esque. Not a bad thing though.

I'm a novice when it comes to this sort of stuff, but the major issue in my opinion is readability. Try to divide the character into separate, big shapes and use simple shading. Forget about complex stuff and details, and eliminate as much noise as possible. Forget about trying to divide the shoulder into different deltoid muscles, for example. I'm assuming you're using some sort of comic book as a reference (please include a link, if you are), and they tend to over-emphasize every muscle on every limb, but that doesn't work at this size.

I made an edit here, trying to improve readability and reduce noise. I also got rid of one colour which seemed unnecessary to me, and tweaked the remaining colours a little bit. I barely change the shape of your sprite at all, because I'm not very good with anatomy. Maybe someone else can help with that. It looks pretty good to me. But I did make some changes, such as his left hand, right leg and right shoulderpad.

(I see now that I fumbled up his left bicep-area, but... oh well)





Edited by CELS - 30 April 2014 at 12:02am
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Quote a3um Replybullet Posted: 30 April 2014 at 12:30am
SO HANSOM! I wonder if I can use the bigger version as a preview image



Edited by a3um - 30 April 2014 at 12:30am
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Quote CELS Replybullet Posted: 30 April 2014 at 12:36am
Originally posted by a3um

SO HANSOM! I wonder if I can use the bigger version as a preview image



Dat bulge.   
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Quote Mandrill Replybullet Posted: 30 April 2014 at 3:11am
"Bigga iz bedda!"

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Quote JohnnySix Replybullet Posted: 30 April 2014 at 3:46am
This was too fun to pass up. Saw this checking out a link from polycount.
Small :


Large:



Palette :



Edited by JohnnySix - 30 April 2014 at 3:50am
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Quote poet Replybullet Posted: 30 April 2014 at 6:09am
Well, I made Mega Dog:



What do you think?
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Quote LameCakes Replybullet Posted: 30 April 2014 at 6:56am
Originally posted by CELS


Great to see someone take a more realistic approach. Hopefully, more people will follow your lead. Although, to be fair, your pose is very superhero comic-esque. Not a bad thing though.

I'm a novice when it comes to this sort of stuff, but the major issue in my opinion is readability. Try to divide the character into separate, big shapes and use simple shading. Forget about complex stuff and details, and eliminate as much noise as possible. Forget about trying to divide the shoulder into different deltoid muscles, for example. I'm assuming you're using some sort of comic book as a reference (please include a link, if you are), and they tend to over-emphasize every muscle on every limb, but that doesn't work at this size.

I made an edit here, trying to improve readability and reduce noise. I also got rid of one colour which seemed unnecessary to me, and tweaked the remaining colours a little bit. I barely change the shape of your sprite at all, because I'm not very good with anatomy. Maybe someone else can help with that. It looks pretty good to me. But I did make some changes, such as his left hand, right leg and right shoulderpad.

(I see now that I fumbled up his left bicep-area, but... oh well)





Wow thanks for the advice! I totally get what you mean (pictures make everything so much clearer). I'll work on making everything pop a bit more.....although I'd really love it if it were possible to make out the different parts of his suit -.- Is that something I shouldn't put too much effort into with a sprite this small? It seems like the big challenge is readability.

And you're right! I've been looking at some of the spiderman swinging poses as inspiration. I wanted to try something different/dynamic than all the megan man poses I've seen :P
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Quote Hapiel Replybullet Posted: 30 April 2014 at 7:04am
Woah, after seeing so many awesome entries I needed to have a better one too!
It is fun to pixel something again
V1:
But during the animation I figured I could do better:

Critique welcome
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Quote pthiers Replybullet Posted: 30 April 2014 at 7:55am
Update:

and zoomed in


the bad news is that the specs tool is saying these gifs have 100% transparency as ONLY color. HALP! Anybody know how to fix this?

Edited by pthiers - 30 April 2014 at 7:56am
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Quote Cheetah Replybullet Posted: 30 April 2014 at 8:34am
Originally posted by pthiers

Update:

and zoomed in


the bad news is that the specs tool is saying these gifs have 100% transparency as ONLY color. HALP! Anybody know how to fix this?


I loved the video, you should do more with additional animations. I like the new final stance, but I think I liked the bolder and simpler colors better.
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Quote CyanideKoolaid Replybullet Posted: 30 April 2014 at 8:35am
For fun.... if Megaman had been made by Technos...





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Quote CELS Replybullet Posted: 30 April 2014 at 8:35am
I'm glad you did a more detailed version, pthiers. But is it just me, or did you kind of decrease the white flash effect? I thought it was more visible before. Maybe it's just because of the bright forum background.
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Quote pthiers Replybullet Posted: 30 April 2014 at 8:46am
kinda both: Since I ran out of colors, I needed to change my darkest colour to a dark blue so I could use in the metal parts. It was previously a darker brown-ish that I was using it on one frame only, to make a greater contrast at the opening.

But in this thread the bright background is doing most damage.
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Quote pthiers Replybullet Posted: 30 April 2014 at 8:57am
Thanks Cheetah!

I liked that way too on my gray background, but when I uploaded to my gallery with transparency it wasn't as good. I couldn't shake the feeling that was halfway done. I was going to leave it though, but CELS' comment reinforced my insecurity.

Also, I woke up earlier than usual today, so I thought I might try to do some shading. At the end, I liked the result better, but the previous state is quite good and fast to animate if I can control the background at all times!

And as for the videos, I'll keep recording my pixelarts! It was a fun experiment =]



Edited by pthiers - 30 April 2014 at 9:00am
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Quote Hapiel Replybullet Posted: 30 April 2014 at 3:15pm
How often can I get myself to edit tiny details on this?....
>


Edited by Hapiel - 30 April 2014 at 3:27pm
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Quote pthiers Replybullet Posted: 30 April 2014 at 3:20pm
I update mine a little bit. Anyone knows if there's a problem if the small image is larger than the detail image? They are exactly the same, only the display one is bigger than the detail, since this last one fits 32x32
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Quote SharpKing Replybullet Posted: 30 April 2014 at 4:49pm
Update to mine above...super different look now lol!
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Quote Hapiel Replybullet Posted: 30 April 2014 at 6:20pm
Megaman has come a loooong way...
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Quote DeathByChris Replybullet Posted: 30 April 2014 at 7:31pm
meh not, I'm just not feelin it.
maybe another try later this week.




Edited by DeathByChris - 30 April 2014 at 7:34pm
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Quote sgtcrispy Replybullet Posted: 30 April 2014 at 8:06pm
wip. 2x for the eyeballs. sms colors.
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