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CarstenVania @ 11/5/2013 21:55 commented on Lordmancer characters

I really like these little characters :) the wolf looks a bit odd to me, though



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CarstenVania @ 9/19/2013 11:10 commented on Evil Imp

My favorite so far! Though it really looks like you got some size-problems, especially when it comes to the legs :D



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CarstenVania @ 9/14/2013 06:18 commented on Rotsworth

I think it's much better now. Reminds me of a mysterious full moon, instead of an empty canvas in Paint. Btw, love the style!



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CarstenVania @ 9/9/2013 04:58 commented on Joker

Could use a clean-up, especially the wrinkles on the forehead!



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CarstenVania @ 9/9/2013 04:54 commented on Rotsworth

How about adding transparency?



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CarstenVania @ 5/12/2013 03:49 commented on Run

Very nice and smooth animation :) How about transparency?



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CarstenVania @ 5/6/2013 14:34 commented on Attikha's Region Fakedex - Icy wolves

looks much better than some original 5th gen Pokemon :D But please rework the text! If you use a font instead of pixeling the letters by yourself, at least turn off automatical AA!



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CarstenVania @ 5/6/2013 14:25 commented on N alice

I think it's beautiful :) I would suggest to replace the black with a much lighter color, the contrast is too high! I'd love to see more of this style.



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CarstenVania @ 5/6/2013 14:12 commented on Nicholas Cage

Thought it was Colin Farrell or John Travolta in this one movie I can't remember... You could have worked on the typical mad Cage-expression to make it more recognizable.



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CarstenVania @ 12/20/2012 01:24 commented on PJs

Like this version much more, than the real Robotnik :D



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CarstenVania @ 12/17/2012 02:40 commented on RPG Game : The Town

I think the face sprite and the character sprite don't fit together very well. Styles are to different. The face looks western, realistic, serious, while the sprite looks japanese, cute and too childish. Also I'm wondering, why is there a sword in the backyard? :D I like the tileset, except for the pathway, a single color without texture is not enough, it looks like it comes from an 8-bit- game, while the rest of it looks more like 16-bit. More details and a better transition to the grass would be nice.



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CarstenVania @ 12/16/2012 08:45 commented on Ludwig van Bithoven

I know, I know, already working on that ;D Thank you though.



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CarstenVania @ 12/15/2012 18:23 commented on Ludwig van Bithoven

it's more a scarf, than a tie, but I got the idea, what you mean. I think I won't redo this, want to concentrate on new pieces, but thank you for telling me what to do better.



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CarstenVania @ 12/15/2012 17:25 commented on Seedfrog

There seems to be a lot of wisdom in your words, i'm feeling lucky, that you're sharing it with me. I will keep it in mind, and will try to always be aware of the idea, what pixel art is about. What I did was trying to capture every detail, without seeing very much, what I was doing.



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CarstenVania @ 12/15/2012 16:41 commented on Seedfrog

I agree, but I have to say, that it was a lot of fun, polluting it :D When I did this, I used to set every pixel like it felt right for me and didn't care about systematical orders and clean looks. That felt nice, not to follow rules and districtions, just pixeling. It's obvious that this does not get the best results, especially on a more realistic than abstract piece. That's why I cancelled the work on the card game, I felt like I was not ready and there's still too much to learn for me, before I start a bigger project. Thanks for your feedback :)



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CarstenVania @ 12/3/2012 02:50 commented on GBC Snow

I love it! Has a nice zelda-ish feeIing... I think the dollar sign on top of the entrance is a little to big though :D A square shaped wooden sign would have a better look.



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CarstenVania @ 7/14/2012 06:03 commented on Gruesome Bits Inventory

Got my vote 'cause it reminds me of Dracula's body parts that you have to collect in Castlevania Symphony of the Night ;D Great work!



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CarstenVania @ 6/28/2012 10:55 commented on Garbage Monster

 Wasn't supposed to be bashing... (i'm not sure how this was supposed to sound, i don't understand irony). Don't want to hurt anyone, when I started, my shading was much worse than yours ;D The "pile of poo" wasn't supposed to be offensive and no metaphora for a bad pixel art, just described what I see in this picture :D I would give you more constructive critic if I could, but i'm no theoretical expert, it's more about getting a feeling for it... i'm sure, that you can improve a lot, just keep it up :)



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CarstenVania @ 6/27/2012 04:45 commented on Garbage Monster

 You have to practice a lot more... would look much better, if you could see actual garbage forming a monster instead of a pile of poo with legs. The shading should be improved too, there will be a lot of people that will complain about it if you keep this style.



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CarstenVania @ 6/27/2012 04:40 commented on Ghosts

 Wow, i love them all! Especially the "Y U NO" guy is very well done :D 



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CarstenVania @ 6/25/2012 11:38 commented on rubbish bin

 I think you didn't really get the idea of what pixel art means :/  



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CarstenVania @ 6/4/2012 00:39 commented on Beardless Bitler / Mensch beraubter Symbolik

 Ok, I think about redoing this without the NES-palettes color limitation tryin' to reduce the dithering. It's hard to tell, whats really goodlooking and whats distracting, if you have only your own eyes to see through. When I started pixeling I did a lot of pillow shading for a long time, 'cause it looked fine to me and no one ever told me, that there are a lot more advanced methods... so I give it a try!



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CarstenVania @ 6/3/2012 04:43 commented on Isometric Moai

 I love Moai heads! :D Nice shading and stone textures :)



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CarstenVania @ 6/3/2012 04:07 commented on Beardless Bitler / Mensch beraubter Symbolik

 Yes, I guess i'm a dither-holic, but somehow it feels right for me... I try to use it a little bit less in my future work, but I can't promise anything :D



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CarstenVania @ 6/2/2012 13:24 commented on Elk's Deathwing

Best pixel art I've ever seen. Congratulations for blowing my mind! :||