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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 01 August 2011 at 12:01am |
CHALLENGE: Sub-Terror-aneanPixel an original monster that lives underground. Maybe it lives a foot beneath your back yard, or maybe it lives miles below the earth’s surface. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe Sub-Terror-anean pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! Sinner City by Masna Altud by bladeking77
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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Well, I started to make something, not sure if I will finish the whole idea of it but. Here it is.
![]() edit* Kind of finished it, but still I am planning to do something else with this. ![]() Edited by LBpixels - 01 August 2011 at 7:38am |
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artistictiger
Midshipman ![]() ![]() Joined: 28 May 2009 Online Status: Offline Posts: 46 |
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hey! looking good^^, would be nice to see the final picture..you should finish it! i like it.
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Alex Pang
Commander ![]() ![]() Joined: 23 February 2025 Online Status: Offline Posts: 224 |
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![]() Ok, this sucked :P, ill start over ! Edited by Alex Pang - 01 August 2011 at 10:13am |
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Juniorps
Midshipman ![]() ![]() Joined: 06 December 2010 Online Status: Offline Posts: 91 |
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A mole fit? Or punch an automobile?
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Adcrusher
Commander ![]() ![]() Joined: 04 January 2016 Online Status: Offline Posts: 148 |
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![]() There's mine been working on it for maybe two hours now. It's still rough I didn't clean it up yet and I'm not too sure about the colors. I want to do a longer animation for him, but I'm not sure If I will have time to do it. |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Wip:
![]() Not sure what to do with this.
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TrojanMonkey
Midshipman ![]() ![]() Joined: 31 May 2014 Online Status: Offline Posts: 40 |
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Seems this challange is tripping a few people over, stay strong. Too bad this is an underground theme, could use a mob from Larry Niven's books.
P.S: If this challange did not require an "original" output, I bet ya'll draw Cthulu. d: |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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This what I got so far:
![]() ![]() Dont get confused both images are separated. Should I change the palette or something. I am asking because I working on it on my laptop and the colour lighting is different. Good work everybody! @artistictiger Thanks :) @TrojanMonkey I dont really mind about the theme of the monster, since after all its from your imagination, you can do w/e design you want your monster to have. :P |
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Spherical Ice
Seaman ![]() ![]() Joined: 06 January 2014 Online Status: Offline Posts: 8 |
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![]() Eh, it's terrible I know. I'm planning on AAing the hair, but I can't seem to get the shading on this right. Oh, and it's a floating subterranean bear head. It's hidin' in yo garden. |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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@LB: Do I detect some Octoad&Friends stylistic influences?
That second one looks great btw. First is a little strange, maybe cause he's leaning back a bit and I dunno what his hands are doing. But I love the posture and cloak on the second. @Spherical Ice: It seems like you're uncertain of the volumes of the grass. Is the top flat? You need to pick a solid light source and decide how the lights will hit the planes of the creature. inventive design though. |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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Yes cure, I was greatly inspired by this picture of yours(I should of mention). :P
I will try to fix it, I am not really sure what you meant, but I will see what can I do about it. Thanks for telling me also. |
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Dwimori
Seaman ![]() ![]() Joined: 29 March 2011 Online Status: Offline Posts: 4 |
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Here's what I got for shape, ripe for those knowledgeable in anatomy to tear apart. And please do, I beg you. Cuz I know my anatomy sucks.
Damn it nevermind its too big. I swear it said 200 x 200. Edited by Dwimori - 02 August 2011 at 1:39pm |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Wip:
![]() A little more work with the body and adding a tiny bit of ground.
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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![]() what will they find? O_O |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Can you feel how much I hate you Tarius? TAT I love the colors of your wip.
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PixelManiac
Seaman ![]() ![]() Joined: 21 February 2014 Online Status: Offline Posts: 5 |
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![]() Here's my WIP. |
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Dwimori
Seaman ![]() ![]() Joined: 29 March 2011 Online Status: Offline Posts: 4 |
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Here's mine's basic shape, now sized correctly. I can't figure out his other hand.
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Makes me think of a beefy Mewtwo.
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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it's messy, but a start! ![]() haven't checked the colorcount, but I would assume it's bellow 16 by quite a bit.
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tys
Seaman ![]() Joined: 03 August 2011 Online Status: Offline Posts: 2 |
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Hi guys, long time lurker, first time challenger.
Havent pixelled much since the Amiga days but here's my WIP. Sort of a long lost descendant of the Raptor with deep-sea fish adaptation. Still a bit messy for now. ![]() Edited by tys - 04 August 2011 at 8:38pm |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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wip update:
![]() Can anyone help me figure out how to make a decent ground?
Del - It's cute! Did a messy count and it looks like you may have ten colors.
tsy - The colors aren't working for each other.
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Frogger5
Seaman ![]() Joined: 07 July 2011 Online Status: Offline Posts: 13 |
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My WIP so far:
![]() I plan to add a lamp of some sort. |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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Quick question:
Can I add a cool background to go with my monstronsity? |
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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I think I'll abandon the 'digging down' project in favor of this one:
![]() I was (very much) inspired by this piece, I totally love that style so I tried to make use of it :) The colors are prone to change, as I'd say the contrast between the mining hat and his head is not optimal. @Chibiwing, you can always try to use irregular pixel 'chunks' and apply some basic shading to them to get decent-looking ground. You can also do what I often do and make tiles and expand upon the tiled ground :) @AirStyle, nothing in the rules says otherwise :D |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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Here is all I got so far..
![]() ![]() ![]() Also should I change the palette? ![]() ![]() ![]() I am not only talking about the following one's palette. I am talking about all of the monsters palette. |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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I like the palette, much more so than the more monochromatic versions at the bottom. new monster looks cool. the splayed hands of the first still make me assume his portrait was taken mid-manicure.
@Delicious- Ahhhhhhhhhhhhhhhhhhhhhhh yeah! |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Thank you so much for the feedback, Tarius! That was kind of what I figured... The only problem is that I have trouble drawing irregular and randon things, like a pebble strewn ground or the surface of the ocean. Hopefully your tile method helps with that. I've never worked that way, so is there and advice or tips you can give on tile usage?
I would have never guessed that that was a hard hat, so yeah, I think you might want to adjust the palette just a little. I think you should at least complete the digging down project-wait, never mind; I don't need anymore of your awesome work to compete with. XO
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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Well, as I work in Grafx2, here's a quick recap of what I'd do there:
1. 'shift-G' to get to the Grid properties. Set desired grid (tile!) size, uncheck snap and check show. 2. draw some tiles! :D 3. press 'g' (grid snap turn ON!) and then 'b' (brush grab mode!) 4. grab a tile! 5. after you grab a tile with 'b' you can proceed to apply it somewhere! (also pay attention to your 'transparent' color- you set it with right-clicking on the color within the palette) 6. repeat grabbing and tiling :D 7. press 'delete' to reset the brush to default, press 'g' to turn grid snap off, and edit the tiled stuff manually! Useful all-purpose tiling stuff/advice/whatever: -make tiles for 'bare' land and a few 'special' tiles containing pebbles and/or stuff- your terrain will consist of the 'bare' tiles with 'specials' adding diversity -tiles can be very small, 4x4 or even 2x2 pixels, depending on the size of the overall piece, and the desired level of detail! -you can form 'supertiles' consisting of several basic tiles, for easier terrain construction. |
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Adcrusher
Commander ![]() ![]() Joined: 04 January 2016 Online Status: Offline Posts: 148 |
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About done with mine
![]() I can't seem to get a good pallet... I'll have to keep messing around with it. |
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Melee
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 63 |
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I'm new to the PixelJoint... and challenges (of course :P).
I'm... well, late. xD But this sounds so fun. ![]() I've made a quick sketch. I'm thinking big and beefy, with claws for digging. (Legs just for stability, short and hard to move, but useful for leverage.) Tiny head. Ummm, yeah. I'm going to finalize some line-art and see if I can get this colorfilled within the next few hours (after the promissed bick-ride to my sister). I want to try to get this in before the contest ends. Needless to say, I'm not even going to attempt animating. I'm not sure if I want to keep this leg shape... I may mess around with it, but keep the same basic idea behind it. (Ahh, I talked a lot! I'm nervous!) |
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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Thanks guys! Some nice starts here. Keep going with that Melee, looking nice. I look forward to the coloring and shading if it! :)
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Melee
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 63 |
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![]() I don't think I know how to anti-alias. @_@ Haha. Edited by Melee - 04 August 2011 at 10:24pm |
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tys
Seaman ![]() Joined: 03 August 2011 Online Status: Offline Posts: 2 |
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@chibiwing thanks for the feedback.
Updated with new palette and better pixelling. ![]() |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Thank you for replying. <3
I use GraphicsGale, but I downloaded Grafx2 to see what you were talking about; @p@ So different. It'll take me awhile to learn that program if I choose to try, but I'll definitely consider it. The feedback you gave me was useful *writes it all down*, and I'll be keeping it in mind. : )
Now, which of these three should I submit?
![]() ![]() ![]() I originally just did the negative for fun, but then it looked really awesome; is it all in my head? o_o
No problem. ^_^
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Melee
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 63 |
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@Chibiwing I like the middle one best. :O
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Alanbato
Seaman ![]() ![]() Joined: 24 July 2011 Online Status: Offline Posts: 9 |
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I think you should add the middle one, the red in the color palette fits better imo :P
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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@ melee:
using dithering to create the effect of large flat areas of a new color isnt really neccesary unless youre under heavy color count restrictions (and even though youre limited to 16 I dont think the dithering is nessecary). You might also want to use dithering to imply texture, but in that case youll need to increase the contrast (which you might want to do anyways) as I could not even tell it was dithered until I zoomed in. Heres an edit: ![]() yours is on the left, the right is my edit which takes out the dithering. At 1x on my moniter they both look almost exactly the same, which basically means the dithering isnt serving a purpose. The foot look out of perspective too. The toes should be pointing towards us, not going straight down, which makes him appear to be floating. I also noticed you tried to AA the claws into the background. Generally solid color backgrounds arent accepted into the gallery unless they serve a purpose (especially white backgrounds), and your AA right now doesnt seem to have enough purpose to warrent the background right now. For that reason AA around the outside of sprites is ussually left out for work in the gallery here unless it is blending the sprite into a background. If you go with a transparent background youll want to get rid of any AA around the outside. |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Middle it is. Vote for and rate me, guys! <3
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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That cave background is kinda cool! :D
I've finished my mining lizard-dragon-whatever, off to submit :D by the way, this is what the people digging down would have found: ![]() A huge, horrifying, unfinished... something! :D Edited by Mrmo Tarius - 05 August 2011 at 2:42am |
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PixelManiac
Seaman ![]() ![]() Joined: 21 February 2014 Online Status: Offline Posts: 5 |
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Here's my update:
![]() I need help, please? |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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fades to black too quickly. if the face is that close to the surface and the lighting is as good as it is I don't see can't see more of it. the dithering is unnecessary.
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Melee
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 63 |
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@r1k
I have a problem with dithering. xD I do it way too often. I redid the shading and dinked with the toes. I also shortened/changed the claws a bit so that it's less jagged looking. I feel like he's still blah. ;n; (I made his mouth glow too, haha.) ![]() @Mrmo Tarius That's cool. :O Edited by Melee - 05 August 2011 at 11:45am |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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why is one leg higher than the other?
also, the legs don't look connected to the body. In my edit, I bumped up the saturation (palette is rather dull) and improved the contrast in the palette so the values weren't so close together. tip: never dither if you have a color in your palette that works just fine in that spot. ![]() - - - @mrmo: lovin' it. Edited by cure - 05 August 2011 at 12:09pm |
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Frogger5
Seaman ![]() Joined: 07 July 2011 Online Status: Offline Posts: 13 |
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Finished version. Exactly 16 colours.
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Vbs-Rocha
Seaman ![]() ![]() Joined: 23 January 2011 Online Status: Offline Posts: 12 |
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Well, I'm doing this, this pixel art it is a snake with humando face.
![]() if you have any tips on sombrementos or poses help me. |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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You sure you're going to have time? You only got two days, man....
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Melee
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 63 |
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@cure You're awesome. Ummm, I re-did the legs and /think/ I bumped up the contrast. It might need some more contrast though, which I can dink with again. Added texture because I had too much fun clicking and erasing and adding and click-click-clicking.
EDIT// Messed with claws and made belly outline less jagged. Ummmm. ![]() Edited by Melee - 05 August 2011 at 9:50pm |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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So Here's what I got so far...
![]() I still need help with the dithering on the tubes and the main body, if there's any. I'm so afraid of pillow shading and checkerboard-dithering...HELP!!! Edited by AirStyle - 05 August 2011 at 11:16pm |
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Frogger5
Seaman ![]() Joined: 07 July 2011 Online Status: Offline Posts: 13 |
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Looks a bit flat IMO, and I'm not sure how necessary all the dithering is, but good job.
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