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Sai @ 5/20/2012 04:09 commented on Metal Monk

Personally, I think this piece would have looked better if it was smoothened out a bit more. Definitely not getting a finished vibe from this.



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Sai @ 5/20/2012 04:07 commented on Raph

Great palette but some parts could use better AA.



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Sai @ 5/20/2012 04:04 commented on The Golden Temple

All that orange tone gives the impression of a sunset/sunrise. I don't think a blue sky fits well with the rest of the piece.



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Sai @ 5/14/2012 14:18 commented on The Scythian

I'd lower the position of her hand on the grip of the sword. It makes her wrist look ultra long.



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Sai @ 5/14/2012 07:24 commented on Emily Browning as Babydoll

I recommend taking out those lines in the hair because it makes the hair look like a messy mop. Some AA on the eyebrows would be good too. I think her lips could use some work. Try a darker color for the upper lip.



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Sai @ 5/8/2012 08:21 commented on Open your Heart

I think you need to shade it in a way that defines a specific light source because it seems the shading is all over the place. Right now it looks pretty flat.



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Sai @ 3/31/2012 22:12 commented on Loof Forest

Would have been cool if this was animated.



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Sai @ 3/28/2012 21:56 commented on Saiosa

Is it better now?



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Sai @ 3/28/2012 08:02 commented on Dream BLACK

Yeah, but sadly, it wasn't up to par with Pixel Joint standards so I had to clean it up.



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Sai @ 3/28/2012 05:19 commented on Dream BLACK

Didn't use a reference, so maybe that's why it looks a bit odd. I guess his facial features don't match the masculinity of his body.



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Sai @ 2/21/2012 17:05 commented on "Gonna need a bigger boat"

I think there should be more of a splash and bubbles from when the boat hits the surface and then goes under again. It also feels weird how everything but the top where you can see the surface of the water is animated. Great smooth animation nonetheless.



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Sai @ 2/17/2012 09:24 commented on Strolling Lizard

You should add an elbow for the other side in one or two of the frames because it looks like his other arm disappears entirely. There is also a pixel error around the nose in one of the frames.



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Sai @ 2/16/2012 12:11 commented on Borrower Arriety

The banding really bothers me in this piece. I think you could have applied AA here and a bit more contrast between the shades of the hair, clothes and skin tone to match the contrast level from the hairpin better.



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Sai @ 1/26/2012 01:45 commented on Winter

Thanks for the feedback guys. I think I'm just going to remove the dithering altogether since I think dithering is not really my style.



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Sai @ 12/22/2011 02:03 commented on Delfino Plaza Tileset

Would be better if you had it without that grid all over the sprites.



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Sai @ 11/23/2011 10:17 commented on Swords v3

Great style in the detail in texturing. Though I think you could have worked on the depth more, especially around the handles.



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Sai @ 11/23/2011 10:13 commented on Fallen is Babylon

Great depth and I actually like the dithering in this.



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Sai @ 10/5/2011 06:32 commented on Super Cyborg

Is it just me or does his left arm look kind of funky? I think he's missing the fore arm or something.



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Sai @ 10/4/2011 12:12 commented on Behelit

I think it could be a bit faster. Maybe make the fps a bit faster or take out a few frames.



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Sai @ 10/2/2011 22:48 commented on Troll.png

I believe this is 8 colors including transparency. Not 9. it's an interesting approach, but I feel like it kind of lost some of the "troll-ness" to it.



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Sai @ 9/29/2011 13:01 commented on WiaA Mockup

Try giving tree leaves and the grass on the floor a different palette to help differentiate the tiles. Perhaps giving the trees a darker tone than the ground or vice versa will help.



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Sai @ 9/29/2011 12:59 commented on audio card

The gold palette seems a bit dull. Try using a bit mroe orangeish shade with more contrast on the darker shade.



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Sai @ 9/27/2011 09:19 commented on Girl

You need to define the inner outlines of the limbs more. I can barely tell anything apart form far away because the inner outline is too light.Even though it's a bit choppy, the walk cycle looks quite well done. Did you use a reference?



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Sai @ 9/26/2011 08:18 commented on DEV WEAPONS - Code Dept.

Great colors.



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Sai @ 9/19/2011 08:30 commented on Samus

Nice detail, but you could probably reduce the color count a bit.