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administrator
Admiral
Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() Topic: CHALLENGE 4/5/2010: The Underwater LevelPosted: 05 April 2010 at 12:02am |
CHALLENGE: The Underwater LevelThere's always an underwater level. Design a mock-up of a new, original video game showing a level that is set underwater. For this particular game you are restricted to 10 specific colours, these colours are shown below. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe The Underwater Level pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! |
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tuaarita
Commander
Joined: 04 December 2015 Online Status: Offline Posts: 1049 |
![]() Posted: 05 April 2010 at 4:10am |
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man vuck this palette.
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I'm running in the desert,
running in to the sun, running out of blood and I'm going numb. |
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slym
Commander
Joined: 04 January 2024 Online Status: Offline Posts: 116 |
![]() Posted: 05 April 2010 at 6:33am |
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Yeah that palette :/ No thanks XD
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Robinhood
Commander
Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() Posted: 05 April 2010 at 9:08am |
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Yucky palette < Yucky
Might give it a go anyways |
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SpaceSalmon
Seaman
Joined: 18 June 2021 Online Status: Offline Posts: 10 |
![]() Posted: 05 April 2010 at 9:12am |
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I started with this sketch for a point and click game mock-up level.
![]() Color palette looks tricky tho... |
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1ucas
Commander
Joined: 27 June 2005 Location: Brazil Online Status: Offline Posts: 174 |
![]() Posted: 05 April 2010 at 10:44am |
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Aww, I like the palette. It looks challenging. The several shades of green will be great for depth on backdrops.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 April 2010 at 12:51pm |
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I like the somewhat odd palette too, looks challenging.
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M. Lucanius
Seaman
Joined: 14 April 2014 Online Status: Offline Posts: 8 |
![]() Posted: 05 April 2010 at 12:56pm |
Well... I don't think I'll finish this
but I thought I'd post it here anyway. |
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rod750
Seaman
Joined: 25 March 2010 Online Status: Offline Posts: 7 |
![]() Posted: 05 April 2010 at 1:59pm |
The red dot is my light source xP |
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Sorry for my spelling and grammar mistakes, I'm not a native english speaker :P
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iMoose
Seaman
Joined: 13 September 2014 Online Status: Offline Posts: 37 |
![]() Posted: 05 April 2010 at 2:09pm |
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I was right in the middle of making an awesome underwater cave level for my game when I saw this... then I saw the palette restriction
But in all honesty, I think the odd palette could make some really artistic and interesting results. I don't think I'll be in this one, but it'll be great to watch
@rod750: If that red dot is your light source, it seems to me the shading on the chimneys on top is backwards (namely the one on the right). Here's a quick edit describing what I mean:
(Left is the original, right is my edit) In the chimney on the left, I also added some of the purple as shading, and to make it look more balanced I put some purple around the body of the ship in different ways, as you can see. That's just what I would do. Looks like a great start so far! Edited by iMoose - 05 April 2010 at 2:30pm |
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 05 April 2010 at 2:40pm |
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The palette is what you make of it. By choosing not to use it, you're losing out on the opportunity to force some creativity out of yourself.
![]() "Happy Fun Kawaii Mermaid Princess Wizard Adventures Under The Sea II Turbo: Hyper Swimming Edition" I think the name has a nice ring to it. Still WIP |
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rod750
Seaman
Joined: 25 March 2010 Online Status: Offline Posts: 7 |
![]() Posted: 05 April 2010 at 2:55pm |
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Originally posted by iMoose
@rod750: If that red dot is your light source, it seems to me the shading on the chimneys on top is backwards (namely the one on the right). Here's a quick edit describing what I mean: Oh! I see! LOL! Thank you, I don't like how looks the purple there, but obviously, I will fix the shading. |
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Sorry for my spelling and grammar mistakes, I'm not a native english speaker :P
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Fagertveit
Seaman
Joined: 11 August 2007 Online Status: Offline Posts: 2 |
![]() Posted: 05 April 2010 at 3:24pm |
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Setzer: Damn! Thats a great mock-up! And as you said, feeling restricted by the palette is great at these challenges! I see them more as a challenge for myself than a challenge against me fellow pixel artists!
Love your work so far! I've posted mine, perhaps a bit premature, but I felt I had to put something out there since I haven't posted anything at PJ for ages! Looking forward for the finished result on your piece and what the others make of the palette! |
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Elementy
Seaman
Joined: 08 June 2019 Online Status: Offline Posts: 9 |
![]() Posted: 05 April 2010 at 3:25pm |
Was baseed on NES Megaman series, and Meatal Gear. I know, the "jellyfish-thing" it's really bad. But it's the best that I could make. Anyway, that palette screwed up everything. I had like 3~2 ideas, but none worked, so, I've chose to try 8-bit style. I'm new to the "pixel world", so, I'm not very good. To make things worse, I hate doing 8-bit style, so it didn't come very well. |
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onek
Commander
Joined: 19 May 2009 Online Status: Offline Posts: 416 |
![]() Posted: 05 April 2010 at 3:50pm |
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@ setzer:
wth?! that is ur one day work?.... ...
looking great so far...i know its wip and all, probably going to be awesome anyway, but here some crits... the doors (?) dont read to well they look like blocks, not rly like they are hollow... where does the boss meter refer to... is the boss still to come or is it the crab?, coz if so, it should look much bigger and more mean, like the squids, also u could make a little portrait next to the meter aswell... the squids look great btw..... the player portrait looks a bit strange imo, i think u could move the hair a bit to the left, some red in the tiles would be nice... like putting some seastars there for instance... and yeah.... thx for putting down my spirit to participate on this one
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fawful
Commander
Joined: 06 July 2023 Online Status: Offline Posts: 122 |
![]() Posted: 06 April 2010 at 9:23am |
![]() lol |
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iMoose
Seaman
Joined: 13 September 2014 Online Status: Offline Posts: 37 |
![]() Posted: 06 April 2010 at 10:20am |
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That's an incredible start, fawful. Although it took me a while to realize the thing on top of his head was an eye, and when I did finally recognize it, he looked completely different to me. I think he'd look a lot more badass if his top eye was something else :P
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Ixolite
Seaman
Joined: 13 January 2015 Online Status: Offline Posts: 24 |
![]() Posted: 06 April 2010 at 1:46pm |
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Shading gives me headache here, lol. Will see how it goes. |
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MaracKoMarac
Seaman
Joined: 09 January 2010 Online Status: Offline Posts: 6 |
![]() Posted: 06 April 2010 at 1:55pm |
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Mine isn't much good, but still, it is my first contest.
![]() Need to finish up the waves and add a couple of animals. |
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Damian
Commander
Joined: 24 February 2023 Location: United Kingdom Online Status: Offline Posts: 455 |
![]() Posted: 06 April 2010 at 2:57pm |
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@Marac, looking ok for a first. Maybe try working on a smaller piece, I know that huge PA's like these can be a bit daunting.
@Elementy, Wish I'd thought of that XD. Its brilliant. @Setzer, Your experience once again shines through. Really cute and so smooth, you really nailed this pallet. I love the creatures, they look so smooth. Here's something that I've worked on during my free time off work.
I've worked on this on two different computers. Both with different contrasts. So I cant say I'm very pleased that the contrast is higher than I expected on the first computer. |
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Ruban
Seaman
Joined: 04 March 2010 Online Status: Offline Posts: 27 |
![]() Posted: 06 April 2010 at 4:01pm |
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TREASURE GET!
Wip, Background is likely just some filler. C&C please.The more I use this palate the less I like it. Shame... |
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 06 April 2010 at 4:05pm |
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Originally posted by onek @ setzer: wth?! that is ur one day work?.... ...
looking great so far...i know its wip and all, probably going to be awesome anyway, but here some crits... the doors (?) dont read to well they look like blocks, not rly like they are hollow... where does the boss meter refer to... is the boss still to come or is it the crab?, coz if so, it should look much bigger and more mean, like the squids, also u could make a little portrait next to the meter aswell... the squids look great btw..... the player portrait looks a bit strange imo, i think u could move the hair a bit to the left, some red in the tiles would be nice... like putting some seastars there for instance... and yeah.... thx for putting down my spirit to participate on this one ![]() Thanks, I updated a lot of it, the boss meter is just empty until a boss actually shows up in the game (The way Castlevania did it). I've updated a lot of it, and I hope I've fixed what has bothered you. However I'm not going to be putting any red in the tiles, the red is for sprites, to help them stand out in gameplay. It would make more sense if it were an actual game, but hopefully you get the idea behind it. I'll probably be done with this as soon as i can draw a decent crab. |
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skamocore
Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 3866 |
![]() Posted: 06 April 2010 at 4:24pm |
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@Setz - the main issue with your crab is that it appears to be slightly out of perspective. Everything else is looking great though. Is the crab the boss btw?
Also, come to think of it, the palette seems like something you would probably pick yourself =/ Oh, and I love the name. |
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Robinhood
Commander
Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() Posted: 06 April 2010 at 4:42pm |
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Having trouble with the palette :P
Not really liking it that much Edited by Robinhood - 06 April 2010 at 4:59pm |
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TheZakMan
Commander
Joined: 03 May 2019 Online Status: Offline Posts: 71 |
![]() Posted: 06 April 2010 at 10:27pm |
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here is the W.I.P of mine.... any suggestions?
(CAN I SUBIMIT ANIMATION?) ![]() the first idea.. 1. ![]() 2. the mock up ![]() animated: ![]() Edited by TheZakMan - 06 April 2010 at 10:52pm |
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.:( Z )
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 06 April 2010 at 11:56pm |
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Animation - Optional. So yes, animation is allowed. |
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Fagertveit
Seaman
Joined: 11 August 2007 Online Status: Offline Posts: 2 |
![]() Posted: 07 April 2010 at 1:04am |
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Originally posted by TheZakMan here is the W.I.P of mine.... any suggestions? (CAN I SUBIMIT ANIMATION?) ![]() the first idea.. 1. ![]() 2. the mock up ![]() animated: ![]() The Animation was stated as Optional, so I'll take that as a yes! Looks like a nice little game alright! :D I gotz me a q as well, Can I submit more than one piece? I feel the munchies to do another one me :D |
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 07 April 2010 at 3:40am |
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fawful
Commander
Joined: 06 July 2023 Online Status: Offline Posts: 122 |
![]() Posted: 07 April 2010 at 6:22am |
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^too awesome for words^
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Elementy
Seaman
Joined: 08 June 2019 Online Status: Offline Posts: 9 |
![]() Posted: 07 April 2010 at 10:13am |
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Originally posted by Jim16
@Elementy, Wish I'd thought of that XD. Its brilliant. Well, thanks. ^^ Anyway, I'm doing other sceen and I'm stuck.
I have no clue how I'm going to shade the submarine, and I don't know if I stay with the first "hero" or this. |
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Leath
Midshipman
Joined: 10 October 2005 Location: Canada Online Status: Offline Posts: 79 |
![]() Posted: 07 April 2010 at 11:36am |
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I noticed how the colors could fit Ursula almost perfectly.
I would add Ariel too, but there are no skin colors, so I thought I could go for some sort of Graphic Adventure or RPG involving little mermaid. This would be the final boss, of course. ![]() Im not too satisfied. I think Ursula has smaller hands, but I can never achieve the right perspective. I will need help :p My references: http://fc08.deviantart.net/fs42/f/2009/063/8/9/Wolverine___attack_pose_by_Kalmar.jpg http://images.hellokids.com/img/la-sorciere-ursula-7318.jpg + Several Ursula pictures from google image Edited by Leath - 07 April 2010 at 11:39am |
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Nightmare Maker
Midshipman
Joined: 18 February 2018 Location: Brazil Online Status: Offline Posts: 45 |
![]() Posted: 07 April 2010 at 1:09pm |
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Beautiful pallete, but I think I'll pass.
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Ruban
Seaman
Joined: 04 March 2010 Online Status: Offline Posts: 27 |
![]() Posted: 07 April 2010 at 3:04pm |
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Update, Some walls and treasure.
As Always, C&C |
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AngelOTG
Commander
Joined: 28 February 2009 Online Status: Offline Posts: 258 |
![]() Posted: 07 April 2010 at 5:15pm |
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That's suffering some severe dither overkill, Ruban.
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iMoose
Seaman
Joined: 13 September 2014 Online Status: Offline Posts: 37 |
![]() Posted: 07 April 2010 at 9:44pm |
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Well, he did say earlier that the background is probably just a filler for now. Definitely needs dealing with though. Otherwise, looking nifty alright
Edited by iMoose - 07 April 2010 at 9:45pm |
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Kindred
Seaman
Joined: 08 April 2007 Online Status: Offline Posts: 6 |
![]() Posted: 08 April 2010 at 12:13am |
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Probably not going to finish this, too busy.
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Ixolite
Seaman
Joined: 13 January 2015 Online Status: Offline Posts: 24 |
![]() Posted: 08 April 2010 at 2:05am |
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Going slow :( Not sure how to solve the underwater lightning with this palette. |
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a3um
Commander
Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() Posted: 08 April 2010 at 2:11am |
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Tried to organize palette a bit
I have no idea for mockup though ![]() ![]() Edited by a3um - 08 April 2010 at 2:13am |
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Ixolite
Seaman
Joined: 13 January 2015 Online Status: Offline Posts: 24 |
![]() Posted: 08 April 2010 at 5:25am |
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Not really happy with the siren. Also need to find a more efficient way to do the dithering, doing it by hand is a pain, lol. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 April 2010 at 6:35am |
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Originally posted by Ixolite ...need to find a more efficient way to do the dithering, doing it by hand is a pain, lol. Not funny ![]() |
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M. Lucanius
Seaman
Joined: 14 April 2014 Online Status: Offline Posts: 8 |
![]() Posted: 08 April 2010 at 7:53am |
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Originally posted by Ixolite
[...]need to find a more efficient way to do the dithering, doing it by hand is a pain, lol. Well... I think by hand will always be better
but if you have gimp you can create a new transparent layer, draw the pattern in the corner (making sure it's tileable), autocrop layer, copy (ctrl-c) the layer, and select the bucket tool with the "fill type" option set to "pattern fill"->"clipboard". Then it's just a matter of using the marquise tool and filling it in. Edited by M. Lucanius - 08 April 2010 at 7:55am |
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fawful
Commander
Joined: 06 July 2023 Online Status: Offline Posts: 122 |
![]() Posted: 08 April 2010 at 9:58am |
![]() Finished? |
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Slemboll
Midshipman
Joined: 13 January 2009 Online Status: Offline Posts: 61 |
![]() Posted: 08 April 2010 at 12:23pm |
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Ive been working for a while on my piece.
Its suppose to be like a fishing game level. i feel that the fish, rocks, water need some work. Anything else please give me some pointers
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Jinn
Rear Admiral
Joined: 15 June 2021 Online Status: Offline Posts: 190 |
![]() Posted: 08 April 2010 at 2:00pm |
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I like the colors, so...
![]() I'll have no time to finish this as a mockup... Should I put this in my gallery anyway? |
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TheZakMan
Commander
Joined: 03 May 2019 Online Status: Offline Posts: 71 |
![]() Posted: 08 April 2010 at 2:14pm |
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wow! amazing arts here!
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.:( Z )
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 April 2010 at 2:20pm |
![]() a win! |
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Shoehead
Seaman
Joined: 03 April 2015 Location: Ireland Online Status: Offline Posts: 3 |
![]() Posted: 08 April 2010 at 2:27pm |
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Well, now I know what I'll be working on tonight..
![]() Kinda lame... I think the water is too bright. Right now I'm messing about trying to make sprites, so we'll see how that goes.. Edit: I think I'll try two tone water instead maybe? Edited by Shoehead - 08 April 2010 at 2:29pm |
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Ruban
Seaman
Joined: 04 March 2010 Online Status: Offline Posts: 27 |
![]() Posted: 08 April 2010 at 3:07pm |
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More updates, Still no BG yet.
As always, some C&C please.
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Shoehead
Seaman
Joined: 03 April 2015 Location: Ireland Online Status: Offline Posts: 3 |
![]() Posted: 08 April 2010 at 3:14pm |
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Damn, that is so much better, maybe I shouldn't have gone for Gameboy resolution?
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Ixolite
Seaman
Joined: 13 January 2015 Online Status: Offline Posts: 24 |
![]() Posted: 08 April 2010 at 3:49pm |
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Finished I think, unless someone can see something terribly wrong with it...? |
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