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Quote administrator Replybullet Topic: CHALLENGE 8/29/2011: Platform
    Posted: 29 August 2011 at 12:01am

CHALLENGE: Platform

To celebrate the SNES's recent 20th anniversary in the US, we want you to create a single-screen mock-up for a new and original platform game. It can use true SNES restrictions, but this is only optional.

Canvas size - Exactly 256 x 224.
Colours - Unrestricted.
Transparency - No.
Animation - No.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Platform pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 29 August 2011 at 2:51am
Totally stole Dawnbringer's 16col palette, and made something of a basic tileset:


I still can't draw rocks, but as you can see, I'd really like to :D

*edit* progress!

Edited by Mrmo Tarius - 29 August 2011 at 5:00am
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a3um
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Quote a3um Replybullet Posted: 29 August 2011 at 6:44am
@Mrmo Tarius - a pixelling machine in action again as I see <_< What kind of fuel do you use? chocolate? O:

Hopefully I'll have some time to make an entry
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Quote Mrmo Tarius Replybullet Posted: 29 August 2011 at 8:17am
Originally posted by a3um

What kind of fuel do you use? chocolate? O:


yes :D
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Quote Chibiwing Replybullet Posted: 29 August 2011 at 10:00am
Originally posted by Mrmo Tarius

Originally posted by a3um

What kind of fuel do you use? chocolate? O:


yes :D
Liar.  It's orphan blood, isn't it?
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Quote Mrmo Tarius Replybullet Posted: 29 August 2011 at 10:27am
Originally posted by Chibiwing

Liar.  It's orphan blood, isn't it?


Yes. Erm, I mean, of course not! :D

Anyways, this time it was a couple hundred liters of coffee. Here's an update!



I realised I also have a light blue at my disposal :D

Edited by Mrmo Tarius - 29 August 2011 at 10:28am
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Quote stealthnachos Replybullet Posted: 29 August 2011 at 11:56am
alright, ima enter this one but for some reason my entry didnt even go through on the last one. i entered it at like 10 oclock on saturday so maybe it didnt get approved in time. oh well, expect something SOONISH
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Quote Harrisonk Replybullet Posted: 29 August 2011 at 1:38pm
wow i like it a lot!!!
i think i might use dawnbringers pallete too! or maybe not...
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Quote Level 1 Replybullet Posted: 29 August 2011 at 2:53pm
Best Challenge yet >:3
I will start working on it right now
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Quote CELS Replybullet Posted: 29 August 2011 at 6:51pm
This is going to be my contribution. I can't say what the game will be. It's a big secret.



(I'm using the NES palette, just for added oldschoolness)
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Quote skamocore Replybullet Posted: 29 August 2011 at 8:53pm
As long as it's a new and original game and not some demake of a certain game involving portals and references to cake...
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Quote Killermachine Replybullet Posted: 29 August 2011 at 11:12pm
Sorry for being ultra noob but can anyone tell me about SNES restrictions? Iv been searching on net for a while and im not getting an answer that is exact and helpful. Only thing i found is that it can use upto 256 colours and size(which is already mentioned here). Thanks.
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Quote jeremy Replybullet Posted: 29 August 2011 at 11:15pm
shampoop posted this in the news thread:

en.wikipedia.org/wiki/List_of_video_game_console_palettes#SNES explains the restrictions.  This is the pallete: http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#15-bit_RGB.  Looks like you can have up to 256 on screen with 32,768 to choose from.

Mode 0: 4 layers, all using 4-color palettes. Each BG uses its own section of the SNES palette.
Mode 1: 3 layers, two using 16-color palettes and one using 4-color palettes.
Mode 2: 2 layers, both using 16-color palettes. Each tile can be individually scrolled.
Mode 3: 2 layers, one using the full 256-color palette and one using 16-color palettes. The 256-color layer can also directly specify colors from an 11-bit (RGB443) colorspace.
Mode 4: 2 layers, one using the full 256-color palette and one using 4-color palettes. The 256-color layer can directly specify colors, and each tile can be individually scrolled.
Mode 5: 2 layers, one using 16-color palettes and one using 4-color palettes. Tile decoding is altered to facilitate use of the 512-width and interlaced resolutions.
Mode 6: 1 layer, using 16-color palettes. Tile decoding is as in Mode 5, and each tile can be individually scrolled.
 
Mode 7: 1 layer of 128×128 tiles from a set of 256, which may be interpreted as a 256-color one-plane layer or a 128-color two-plane layer.


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Quote Killermachine Replybullet Posted: 29 August 2011 at 11:34pm
Thanks alot for the help Jeremy. I found this also
http://www.wayofthepixel.net/pixelation/index.php?action=printpage;topic=7368.0

As i understand these modes are different ways to do pixel art in snes
And according to Mode 0, if I use 4 different layers I can use a set of four colours only in each layer?
Also can you explain these points-
- Each BG uses its own section of the SNES palette.
- Each tile can be individually scrolled.
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Quote michalio5 Replybullet Posted: 30 August 2011 at 2:07am
http://imageshack.us/photo/my-images/191/frgh.png/

Niwa my picture where you had to send it here I have given
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Quote CELS Replybullet Posted: 30 August 2011 at 3:51am
Originally posted by skamocore

As long as it's a new and original game and not some demake of a certain game involving portals and references to cake...


Ah, my bad! I misunderstood the challenge.
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Quote neofotistou Replybullet Posted: 30 August 2011 at 6:15am
What about the 16 color palettes and 4 color palettes? Can they contain any 16 and any 4 colors from the 15-bit RGB palette?
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Quote PureAwesomeness Replybullet Posted: 30 August 2011 at 9:32am
I've finally found a challenge I want to do, and found it long enough before the deadline to do it! Woo!
I'm gonna do some kind of city level, I guess.
Current WIP (Only the background's outline is done so far):



Edited by PureAwesomeness - 30 August 2011 at 12:00pm
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Quote alart Replybullet Posted: 30 August 2011 at 10:32am
WIP


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Quote Chesu Replybullet Posted: 30 August 2011 at 12:41pm

When I think of SNES platformers, what immediately springs
to mind is cartoonie mascot games like Bubsy, designed to
capitalize on the success of Mario and Sonic.




Unfortunately, I'm terrible at coloring, so this may not be finished in time.




Edited by Chesu - 30 August 2011 at 12:41pm
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Quote Crazy_Leen Replybullet Posted: 30 August 2011 at 3:39pm
Hiya : D

Uhm..I'm new here, can someone how or where the final pic has to be uploaded at D: ?
In this thread, or where?

@topic:
I like the theme : D Hopefully I can think of something good ._."
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Quote DawnBringer Replybullet Posted: 30 August 2011 at 6:06pm
@Mrmo: Nice to see you try the palette :) A tip: if you use "black" as the darkest interior color you can shade the rocks with dark-brown instead of dark-blue...which will separate them better from the water.

@Crazy: There's a challenge-box that you can check when submitting art.

Edited by DawnBringer - 30 August 2011 at 6:08pm
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Quote Chibiwing Replybullet Posted: 30 August 2011 at 7:16pm
Just started:
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Quote Jinn Replybullet Posted: 30 August 2011 at 8:04pm
Well... since I'm not a background guy, this is where I stuck =P



It was suposed to be a hell'ish game with a Spartan as the main character.

---






Edited by Jinn - 30 August 2011 at 8:39pm
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Quote CELS Replybullet Posted: 30 August 2011 at 9:27pm
Originally posted by Jinn

Well... since I'm not a background guy, this is where I stuck =P
It was suposed to be a hell'ish game with a Spartan as the main character.




The pixelling techniques and the colours are awesome, but that Spartan pose looks very weird to me. I can't tell which way he's headed or what he's doing. The other dude looks great though.


-----

Here's my WIP. It's about a girl in a red dress chased by the US government in some kind of apocalyptic setting. I've no idea why.


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Quote surt Replybullet Posted: 30 August 2011 at 11:46pm
Stole Harrisonk's idea to steal Mrmo Tarius's idea to steal DawnBringer's palette.
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Chibiwing
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Quote Chibiwing Replybullet Posted: 31 August 2011 at 12:18am
Color change and some more work:
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Quote TrojanMonkey Replybullet Posted: 31 August 2011 at 12:36am
What? no boss fights? I was sure the major population* would jump on such a setting.

Edited by TrojanMonkey - 31 August 2011 at 6:00pm
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Quote Mrmo Tarius Replybullet Posted: 31 August 2011 at 3:09am
It had crossed my mind, but then again I suck at drawing sprites.
Here's an update- I followed DB's advice, but brightened the 'black' just a bit :)



I don't like the tree on the right. Will change it :P

*edit* why did I make the background color black? It's not black anymore :)

*edit2* doodads! :)

Edited by Mrmo Tarius - 31 August 2011 at 5:06am
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Quote Chibiwing Replybullet Posted: 31 August 2011 at 3:15am
Frickin' gorgeous. DX
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Quote Crazy_Leen Replybullet Posted: 31 August 2011 at 4:00am
Holy cheesecake ._____."
You guys are too good  O___Q
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Quote Jinn Replybullet Posted: 31 August 2011 at 6:58am
Originally posted by CELS

Originally posted by Jinn





The pixelling techniques and the colours are awesome, but that Spartan pose looks very weird to me. I can't tell which way he's headed or what he's doing. The other dude looks great though.


He was suposed to be charging an attack in the air. But thanks!

Edits are apreciated.
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Quote surt Replybullet Posted: 31 August 2011 at 7:40am
Mrmo Tarius: Looks amazing as ever. One thing bugs me though. The pool of water in the centre is being magically held in place by an invisible wall?

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Quote Mrmo Tarius Replybullet Posted: 31 August 2011 at 8:28am
Yes.

I mean no, that's pretty much just a tileset test, the water should be near the bottom of the screen when I get to constructing the actual scene :)

Also your piece reminds me of Altered Beast for some reason.
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Quote CELS Replybullet Posted: 31 August 2011 at 8:52am
Originally posted by Jinn


He was suposed to be charging an attack in the air. But thanks!
Edits are apreciated.

Oh, I don't think an edit by me is particularly helpful, as I'm no good with anatomy. Here's a very quick and simple edit, just to illustrate my point (I've basically just chopped up and rearranged your spartan, which is why the sword arm looks strange and the pose is still quite unnatural as he's out of balance)



[Not as aesthetically pleasing, perhaps. But it does make more sense to me, and it's easier to understand what's going on]

My point was just that if he's jumping forward to attack his opponent, it would be very difficult (and very silly) to turn his hips away from his opponent. It's not a normal way to attack, so for me the original looked more like he was jumping away from the spear attack.

PS: As I zoomed in to work on this, I suddenly noticed he was nude.


Edited by CELS - 31 August 2011 at 8:53am
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Quote Jinn Replybullet Posted: 31 August 2011 at 8:59am
But what's the point of heaving a shield then? The pose was to keep the shield in front of the body while he's jumping.

Anyway, thanks pal! I'll see what I can do.


edit

Maybe changing the arm would make it easier to understand?



new > old


Edited by Jinn - 31 August 2011 at 9:09am
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Quote CELS Replybullet Posted: 31 August 2011 at 9:12am
"But what's the point of heaving a shield then?"
 Well, I don't have a good answer for that, except the Spartans probably didn't do this kind of jumping attacks. And they almost certainly didn't do it naked. So logic isn't really of any help here. 

"Maybe changing the arm would make it easier to understand?"
Well, you do whatever you want. But if you have some space in your living room, try doing a running jump whilst turning your hips backwards in mid-air. I think you'll find it difficult to do this, even without holding a shield and swinging a sword. But hey, art doesn't always have to be realistic, so do what you want.

-----------

Tiny bit of progress. I have virtually no experience drawing sprites this size, so any feedback is welcome. Particularly, I'm wondering how the little girl looks.




Edited by CELS - 31 August 2011 at 8:06pm
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Quote Mr Special Replybullet Posted: 31 August 2011 at 2:28pm
@CELS
The soldiers look better than the girl IMO. I think the shading on her dress looks a little weird and maybe her face with no detail. I understand when working with tiny sprites you sacrifice details like that. I would still like to see something else that maybe indicates a face though. Anyways, just my two cents.

Also, maybe you could make it even more dystopian. It seems a like a very cool idea.
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Quote CELS Replybullet Posted: 31 August 2011 at 6:21pm
Thanks, Mr Special. Now that you mention it, I should definitely make it more dystopian. In regards to the girl, I'll try to improve the shading on her dress. I don't really know what to do with her face. The only 1990s platform games with somewhat realistic graphics (Prince of Persia, Flashback, Another World) tend to have a relatively blank face. In my first version, seen above, I tried to create some facial features, but she ended up looking like Super Mario's princess, which isn't quite what you want in this dystopian universe. :)


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Quote Jinn Replybullet Posted: 31 August 2011 at 6:28pm
Then Cels, if you are going for Pop/Flashback style, you should remove almost all the shade from the sprites and keep the details just to the background:





Edited by Jinn - 31 August 2011 at 6:34pm
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Quote CELS Replybullet Posted: 31 August 2011 at 6:49pm
Well, I think the lack of details and shade on those characters was just for the sake of animation. I'm not trying to imitate the style, I'm just trying to figure out the best way of drawing a 6 x 6 pixel head in a realistic manner. A blank face seems the best solution.
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Quote PureAwesomeness Replybullet Posted: 31 August 2011 at 8:04pm
@CELS
Her pose seems kind of awkward to me. It's like she's trying to run and crouch at the same time. The red's also too bright compared to everything else. Otherwise it looks great!

BY THE WAY...
Another wip of my background:

I know I'm gonna have to mess around with the contrast and the colours a bit, especially when I put the foreground in. What colour should the building in the middle be? I'm thinking a dull reddish purple, but then it's TOO much red in the picture. Bluish-purple maybe?


Edited by PureAwesomeness - 31 August 2011 at 8:19pm
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Quote Jinn Replybullet Posted: 31 August 2011 at 8:20pm
Another update:


Edited by Jinn - 31 August 2011 at 8:19pm
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Quote DawnBringer Replybullet Posted: 31 August 2011 at 8:29pm
Mm, that bg is starting to look real nice...I'm getting a "Savage World"-vibe :)
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Quote Chibiwing Replybullet Posted: 31 August 2011 at 9:52pm
I honestly have no idea where I'm headed with this; any suggestions/help?
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Quote Mrmo Tarius Replybullet Posted: 01 September 2011 at 3:30am
I have made some updaets:



Edited by Mrmo Tarius - 01 September 2011 at 4:58am
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Quote AirStyle Replybullet Posted: 01 September 2011 at 4:43am
Originally posted by PureAwesomeness
I know I'm gonna have to mess around with the contrast and the colours a bit, especially when I put the foreground in. What colour should the building in the middle be? I'm thinking a dull reddish purple, but then it's TOO much red in the picture. Bluish-purple maybe?[/QUOTE




It'll be hard to say until you mess with the background. I could suggest all kinds of crazy colors, but if your foreground is not in, and you background's colors are too busy, my suggestion could mess up everything.

Fix up your background, settle on a few colors, and t


It'll be hard to say until you mess with the background. I could suggest all kinds of crazy colors, but if your foreground is not in, and you background's colors are too busy, my suggestion could mess up everything.

Fix up your background, settle on a few colors, and then it'll be easier to see what colors you have left.
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Quote kevink Replybullet Posted: 01 September 2011 at 7:18am

Some thing I just started. Don't know where this will go.
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Quote CELS Replybullet Posted: 01 September 2011 at 8:44am
Originally posted by PureAwesomeness

@CELS
Her pose seems kind of awkward to me. It's like she's trying to run and crouch at the same time. The red's also too bright compared to everything else. Otherwise it looks great!

Thanks! It's probably a result of me drawing cartoony proportions, and then trying to modify them to be more realistic. I guess I'll draw it from scratch.
The red is meant to stand out, it's artistic license. :)

Originally posted by PureAwesomeness

I know I'm gonna have to mess around with the contrast and the colours a bit, especially when I put the foreground in. What colour should the building in the middle be? I'm thinking a dull reddish purple, but then it's TOO much red in the picture. Bluish-purple maybe?

I don't think the hue matters, as long as you get some good contrast going. Well, unless the foreground is all black and/or white, of course. But really, I don't see the problem with having so many colors. It reminds me of Commander Keen 6 and Space Quest. If you can get the saturation and brightness right, you can still end up with a readable game. I think your piece looks great so far, and the colours play a large part in that.

Originally posted by Chibiwing

I honestly have no idea where I'm headed with this; any suggestions/help?

Ah, this is vintage Chibiwing pixel art :) I'm not sure what to say about the technique, I mean it's a bit low contrast, but your stuff is usually like that. Your colours here are quite similar, but they usually are.

What you have so far reminds me of Indian art. Everything looks so ornate and luxurious, with all the gold and decorations, and then you have the skulls as an opposite to that. In Indian [Hindu] art, you'd often see grotesque demons and malicious gods decorated with gold and ornate jewelry. Perhaps that's a useful direction to explore. It's just what came to mind, for me.


Edited by CELS - 01 September 2011 at 8:46am
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Quote divtag Replybullet Posted: 01 September 2011 at 1:27pm
WIP...




Edited by divtag - 01 September 2011 at 10:29pm
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