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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 29 August 2011 at 12:01am |
CHALLENGE: PlatformTo celebrate the SNES's recent 20th anniversary in the US, we want you to create a single-screen mock-up for a new and original platform game. It can use true SNES restrictions, but this is only optional. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe Platform pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! |
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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Totally stole Dawnbringer's 16col palette, and made something of a basic tileset:
![]() I still can't draw rocks, but as you can see, I'd really like to :D *edit* progress! Edited by Mrmo Tarius - 29 August 2011 at 5:00am |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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@Mrmo Tarius - a pixelling machine in action again as I see <_< What kind of fuel do you use? chocolate? O:
Hopefully I'll have some time to make an entry |
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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Originally posted by a3um
What kind of fuel do you use? chocolate? O: yes :D |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Originally posted by Mrmo Tarius
Liar. It's orphan blood, isn't it? Originally posted by a3um What kind of fuel do you use? chocolate? O: yes :D ![]() |
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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Originally posted by Chibiwing
Liar. It's orphan blood, isn't it? Yes. Erm, I mean, of course not! :D Anyways, this time it was a couple hundred liters of coffee. Here's an update! ![]() I realised I also have a light blue at my disposal :D Edited by Mrmo Tarius - 29 August 2011 at 10:28am |
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stealthnachos
Seaman ![]() Joined: 24 August 2011 Online Status: Offline Posts: 2 |
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alright, ima enter this one but for some reason my entry didnt even go through on the last one. i entered it at like 10 oclock on saturday so maybe it didnt get approved in time. oh well, expect something SOONISH
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Harrisonk
Seaman ![]() ![]() Joined: 22 November 2021 Online Status: Offline Posts: 4 |
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wow i like it a lot!!!
i think i might use dawnbringers pallete too! or maybe not... |
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Level 1
Seaman ![]() ![]() Joined: 30 June 2011 Online Status: Offline Posts: 28 |
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Best Challenge yet >:3
I will start working on it right now |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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This is going to be my contribution. I can't say what the game will be. It's a big secret.
![]() (I'm using the NES palette, just for added oldschoolness) |
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skamocore
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 3866 |
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As long as it's a new and original game and not some demake of a certain game involving portals and references to cake...
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Killermachine
Seaman ![]() ![]() Joined: 09 August 2018 Online Status: Offline Posts: 14 |
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Sorry for being ultra noob but can anyone tell me about SNES restrictions? Iv been searching on net for a while and im not getting an answer that is exact and helpful. Only thing i found is that it can use upto 256 colours and size(which is already mentioned here). Thanks.
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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shampoop posted this in the news thread:
en.wikipedia.org/wiki/List_of_video_game_console_palettes#SNES explains the restrictions. This is the pallete: http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#15-bit_RGB. Looks like you can have up to 256 on screen with 32,768 to choose from. Mode 0: 4 layers, all using 4-color palettes. Each BG uses its own section of the SNES palette. Mode 1: 3 layers, two using 16-color palettes and one using 4-color palettes.
Mode 2: 2 layers, both using 16-color palettes. Each tile can be individually scrolled.
Mode 3: 2 layers, one using the full 256-color palette and one
using 16-color palettes. The 256-color layer can also directly specify
colors from an 11-bit (RGB443) colorspace.
Mode 4: 2 layers, one using the full 256-color palette and one
using 4-color palettes. The 256-color layer can directly specify colors,
and each tile can be individually scrolled.
Mode 5: 2 layers, one using 16-color palettes and one using 4-color
palettes. Tile decoding is altered to facilitate use of the 512-width
and interlaced resolutions.
Mode 6: 1 layer, using 16-color palettes. Tile decoding is as in Mode 5, and each tile can be individually scrolled.
Mode 7: 1 layer of 128×128 tiles from a set of 256, which may be
interpreted as a 256-color one-plane layer or a 128-color two-plane
layer. |
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Killermachine
Seaman ![]() ![]() Joined: 09 August 2018 Online Status: Offline Posts: 14 |
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Thanks alot for the help Jeremy. I found this also
http://www.wayofthepixel.net/pixelation/index.php?action=printpage;topic=7368.0 As i understand these modes are different ways to do pixel art in snes ![]() And according to Mode 0, if I use 4 different layers I can use a set of four colours only in each layer? Also can you explain these points- - Each BG uses its own section of the SNES palette. - Each tile can be individually scrolled. |
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michalio5
Seaman ![]() ![]() Joined: 05 July 2011 Online Status: Offline Posts: 2 |
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http://imageshack.us/photo/my-images/191/frgh.png/
Niwa my picture where you had to send it here I have given |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Originally posted by skamocore As long as it's a new and original game and not some demake of a certain game involving portals and references to cake... Ah, my bad! I misunderstood the challenge. |
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neofotistou
Commander ![]() ![]() Joined: 07 September 2015 Online Status: Offline Posts: 175 |
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What about the 16 color palettes and 4 color palettes? Can they contain any 16 and any 4 colors from the 15-bit RGB palette?
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PureAwesomeness
Midshipman ![]() ![]() Joined: 20 July 2011 Online Status: Offline Posts: 46 |
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I've finally found a challenge I want to do, and found it long enough before the deadline to do it! Woo!
I'm gonna do some kind of city level, I guess. Current WIP (Only the background's outline is done so far): ![]() Edited by PureAwesomeness - 30 August 2011 at 12:00pm |
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alart
Seaman ![]() ![]() Joined: 30 August 2011 Online Status: Offline Posts: 2 |
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WIP
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Chesu
Midshipman ![]() ![]() Joined: 16 December 2016 Online Status: Offline Posts: 18 |
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When I think of SNES platformers, what immediately springs to mind is cartoonie mascot games like Bubsy, designed to capitalize on the success of Mario and Sonic. ![]() Unfortunately, I'm terrible at coloring, so this may not be finished in time. Edited by Chesu - 30 August 2011 at 12:41pm |
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Crazy_Leen
Seaman ![]() ![]() Joined: 30 August 2011 Online Status: Offline Posts: 4 |
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Hiya : D
Uhm..I'm new here, can someone how or where the final pic has to be uploaded at D: ? In this thread, or where? @topic: I like the theme : D Hopefully I can think of something good ._." |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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@Mrmo: Nice to see you try the palette :) A tip: if you use "black" as the darkest interior color you can shade the rocks with dark-brown instead of dark-blue...which will separate them better from the water.
@Crazy: There's a challenge-box that you can check when submitting art. Edited by DawnBringer - 30 August 2011 at 6:08pm |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Just started:
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Jinn
Rear Admiral ![]() ![]() Joined: 15 June 2021 Online Status: Offline Posts: 190 |
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Well... since I'm not a background guy, this is where I stuck =P
![]() It was suposed to be a hell'ish game with a Spartan as the main character. --- ![]() ![]() Edited by Jinn - 30 August 2011 at 8:39pm |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Originally posted by Jinn Well... since I'm not a background guy, this is where I stuck =P It was suposed to be a hell'ish game with a Spartan as the main character. ![]() The pixelling techniques and the colours are awesome, but that Spartan pose looks very weird to me. I can't tell which way he's headed or what he's doing. The other dude looks great though. ----- Here's my WIP. It's about a girl in a red dress chased by the US government in some kind of apocalyptic setting. I've no idea why. ![]() |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Stole Harrisonk's idea to steal Mrmo Tarius's idea to steal DawnBringer's palette.
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Color change and some more work:
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TrojanMonkey
Midshipman ![]() ![]() Joined: 31 May 2014 Online Status: Offline Posts: 40 |
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What? no boss fights? I was sure the major population* would jump on such a setting.
Edited by TrojanMonkey - 31 August 2011 at 6:00pm |
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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It had crossed my mind, but then again I suck at drawing sprites.
Here's an update- I followed DB's advice, but brightened the 'black' just a bit :) ![]() I don't like the tree on the right. Will change it :P *edit* why did I make the background color black? It's not black anymore :) *edit2* doodads! :) Edited by Mrmo Tarius - 31 August 2011 at 5:06am |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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Frickin' gorgeous. DX
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Crazy_Leen
Seaman ![]() ![]() Joined: 30 August 2011 Online Status: Offline Posts: 4 |
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Holy cheesecake ._____."
You guys are too good O___Q |
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Jinn
Rear Admiral ![]() ![]() Joined: 15 June 2021 Online Status: Offline Posts: 190 |
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Originally posted by CELS Originally posted by Jinn ![]() The pixelling techniques and the colours are awesome, but that Spartan pose looks very weird to me. I can't tell which way he's headed or what he's doing. The other dude looks great though. He was suposed to be charging an attack in the air. But thanks! Edits are apreciated. ![]() |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Mrmo Tarius: Looks amazing as ever. One thing bugs me though. The pool of water in the centre is being magically held in place by an invisible wall?
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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Yes.
I mean no, that's pretty much just a tileset test, the water should be near the bottom of the screen when I get to constructing the actual scene :) Also your piece reminds me of Altered Beast for some reason. |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Originally posted by Jinn He was suposed to be charging an attack in the air. But thanks! Edits are apreciated. ![]() Oh, I don't think an edit by me is particularly helpful, as I'm no good with anatomy. Here's a very quick and simple edit, just to illustrate my point (I've basically just chopped up and rearranged your spartan, which is why the sword arm looks strange and the pose is still quite unnatural as he's out of balance) ![]() [Not as aesthetically pleasing, perhaps. But it does make more sense to me, and it's easier to understand what's going on] My point was just that if he's jumping forward to attack his opponent, it would be very difficult (and very silly) to turn his hips away from his opponent. It's not a normal way to attack, so for me the original looked more like he was jumping away from the spear attack. PS: As I zoomed in to work on this, I suddenly noticed he was nude. ![]() Edited by CELS - 31 August 2011 at 8:53am |
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Jinn
Rear Admiral ![]() ![]() Joined: 15 June 2021 Online Status: Offline Posts: 190 |
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But what's the point of heaving a shield then? The pose was to keep the shield in front of the body while he's jumping.
Anyway, thanks pal! I'll see what I can do. edit Maybe changing the arm would make it easier to understand? ![]() ![]() new > old Edited by Jinn - 31 August 2011 at 9:09am |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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"But what's the point of heaving a shield then?"
Well, I don't have a good answer for that, except the Spartans probably didn't do this kind of jumping attacks. And they almost certainly didn't do it naked. So logic isn't really of any help here. ![]() "Maybe changing the arm would make it easier to understand?" Well, you do whatever you want. But if you have some space in your living room, try doing a running jump whilst turning your hips backwards in mid-air. I think you'll find it difficult to do this, even without holding a shield and swinging a sword. But hey, art doesn't always have to be realistic, so do what you want. ----------- Tiny bit of progress. I have virtually no experience drawing sprites this size, so any feedback is welcome. Particularly, I'm wondering how the little girl looks. ![]() Edited by CELS - 31 August 2011 at 8:06pm |
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Mr Special
Commander ![]() ![]() Joined: 20 December 2017 Online Status: Offline Posts: 106 |
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@CELS
The soldiers look better than the girl IMO. I think the shading on her dress looks a little weird and maybe her face with no detail. I understand when working with tiny sprites you sacrifice details like that. I would still like to see something else that maybe indicates a face though. Anyways, just my two cents. Also, maybe you could make it even more dystopian. It seems a like a very cool idea. |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Thanks, Mr Special. Now that you mention it, I should definitely make it more dystopian. In regards to the girl, I'll try to improve the shading on her dress. I don't really know what to do with her face. The only 1990s platform games with somewhat realistic graphics (Prince of Persia, Flashback, Another World) tend to have a relatively blank face. In my first version, seen above, I tried to create some facial features, but she ended up looking like Super Mario's princess, which isn't quite what you want in this dystopian universe. :)
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Jinn
Rear Admiral ![]() ![]() Joined: 15 June 2021 Online Status: Offline Posts: 190 |
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Then Cels, if you are going for Pop/Flashback style, you should remove almost all the shade from the sprites and keep the details just to the background:
![]() ![]() ![]() ![]() Edited by Jinn - 31 August 2011 at 6:34pm |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Well, I think the lack of details and shade on those characters was just for the sake of animation. I'm not trying to imitate the style, I'm just trying to figure out the best way of drawing a 6 x 6 pixel head in a realistic manner. A blank face seems the best solution.
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PureAwesomeness
Midshipman ![]() ![]() Joined: 20 July 2011 Online Status: Offline Posts: 46 |
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@CELS
Her pose seems kind of awkward to me. It's like she's trying to run and crouch at the same time. The red's also too bright compared to everything else. Otherwise it looks great! BY THE WAY... Another wip of my background: ![]() I know I'm gonna have to mess around with the contrast and the colours a bit, especially when I put the foreground in. What colour should the building in the middle be? I'm thinking a dull reddish purple, but then it's TOO much red in the picture. Bluish-purple maybe? Edited by PureAwesomeness - 31 August 2011 at 8:19pm |
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Jinn
Rear Admiral ![]() ![]() Joined: 15 June 2021 Online Status: Offline Posts: 190 |
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Another update:
![]() Edited by Jinn - 31 August 2011 at 8:19pm |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Mm, that bg is starting to look real nice...I'm getting a "Savage World"-vibe :)
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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I honestly have no idea where I'm headed with this; any suggestions/help?
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Mrmo Tarius
Commander ![]() ![]() Joined: 12 February 2022 Online Status: Offline Posts: 367 |
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I have made some updaets:
![]() Edited by Mrmo Tarius - 01 September 2011 at 4:58am |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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Originally posted by PureAwesomeness
I know I'm gonna have to mess around with the contrast and the colours a bit, especially when I put the foreground in. What colour should the building in the middle be? I'm thinking a dull reddish purple, but then it's TOO much red in the picture. Bluish-purple maybe?[/QUOTE It'll be hard to say until you mess with the background. I could suggest all kinds of crazy colors, but if your foreground is not in, and you background's colors are too busy, my suggestion could mess up everything. Fix up your background, settle on a few colors, and t It'll be hard to say until you mess with the background. I could suggest all kinds of crazy colors, but if your foreground is not in, and you background's colors are too busy, my suggestion could mess up everything. Fix up your background, settle on a few colors, and then it'll be easier to see what colors you have left. |
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kevink
Midshipman ![]() ![]() Joined: 16 August 2009 Online Status: Offline Posts: 61 |
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![]() Some thing I just started. Don't know where this will go. |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Originally posted by PureAwesomeness @CELS Her pose seems kind of awkward to me. It's like she's trying to run and crouch at the same time. The red's also too bright compared to everything else. Otherwise it looks great! Thanks! It's probably a result of me drawing cartoony proportions, and then trying to modify them to be more realistic. I guess I'll draw it from scratch. The red is meant to stand out, it's artistic license. :) Originally posted by PureAwesomeness
I know I'm gonna have to mess around with the contrast and the colours a bit, especially when I put the foreground in. What colour should the building in the middle be? I'm thinking a dull reddish purple, but then it's TOO much red in the picture. Bluish-purple maybe? I don't think the hue matters, as long as you get some good contrast going. Well, unless the foreground is all black and/or white, of course. But really, I don't see the problem with having so many colors. It reminds me of Commander Keen 6 and Space Quest. If you can get the saturation and brightness right, you can still end up with a readable game. I think your piece looks great so far, and the colours play a large part in that. Originally posted by Chibiwing I honestly have no idea where I'm headed with this; any suggestions/help? Ah, this is vintage Chibiwing pixel art :) I'm not sure what to say about the technique, I mean it's a bit low contrast, but your stuff is usually like that. Your colours here are quite similar, but they usually are. What you have so far reminds me of Indian art. Everything looks so ornate and luxurious, with all the gold and decorations, and then you have the skulls as an opposite to that. In Indian [Hindu] art, you'd often see grotesque demons and malicious gods decorated with gold and ornate jewelry. Perhaps that's a useful direction to explore. It's just what came to mind, for me. Edited by CELS - 01 September 2011 at 8:46am |
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divtag
Seaman ![]() ![]() Joined: 06 August 2011 Online Status: Offline Posts: 21 |
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WIP...
Edited by divtag - 01 September 2011 at 10:29pm |
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