Balloons will stay with us for one more week.
Draw 3 sprites of different balloon animals. By a balloon animal I mean a sculpture made with a very long and thin balloons by dividing them into segments, and tying these segments into recognizable shapes. I do not mean premade balloons which already have shapes of animals, or normal shaped ballons with animals painted on them. Each one have to be made with different colour baloon. You have to use the Magnifiso19 palette made by Irenaart.
Your web image browser will give you plenty of fantastic results for "baloon animals", from a most basic poodle to a very sophisticated, mindblowing creations. You can adapt any design you find or use it as inspiration. I will give only one example here ;) but it is just to inspire your creativity. Keep in mind that your animals have to be a single colour baloon each
The following pixel artists produced Pixel Joint's top rated pixel art for May 2024.
Many thanks go out to this month's top pixel artists, and all the members who took time to rate!
Cyangmou released a FREE collection of 38 tutorial charts, which can be used on their own, but also work as a collection. They cover mostly basic geometric projection, and explain a lot of types with foundational information and examples.
Since parallel projections with pixel-exact lines get close to no attention in classic literature, this guide...
I want to make this freely available for everyone, as it's really hard to get this knowledge anywhere else, since it's a total niche subject. If you want to share the materials, please refer to the information in the readme .
Use this for reference, for teaching or for your own art. I hope you'll learn something and have fun with this!
You can download the whole collection on my itch.io account:
https://cyangmou.itch.io/isometric-games-dont-exist
After the aerial perspective underwater from last week, we will still be doing something with the air.
Draw and animate a balloon being inflated and then deflated in one of two ways. The animation needs to have two phases:
1) The balloon being inflated from a completely empty state to a full roundish shape.
2) Quick deflation of the balloon by one of two ways of your choice: a) puncture and explosion, or b) releasing it to fly chaotically around the entire space until it gradually deflates and falls to the ground.
Animation needs to seamlessly connect the two phases, phase 1 and 2a or phase 1 and 2b, depending on your choice.
Use only four colours. Only animated sprite on fully transparent background.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
https://i.ibb.co/8xDYLFj/Screenshot-from-2024-06-03-22-33-17.png
Time-lapse video: https://youtu.be/T9Om8Glo7ok
Add your pixels to the chronicle here: https://www.tapacron.com
Chain of challenges, episode 17.
We are keeping the background idea only, and we will practice some aerial (atmospheric) perspective, but...underwater.
Pixel an underwater landscape with at least 3 planes of the background. For example, if your background will be coral reef, you need to add an another layer of it in greater distance, and then another one even further away (just like you would do with mountains on the surface). You have to apply the rules of atmoshperic perspective, which means that objects do not only appear smaller, but are also less detailed, saturation and contrast goes down with each layer and there is a colour shift towards the last plane. If your water is blueish, it will shift to blue. If greenish, it will shift to green. If you are willing to go experimental with other liquids in tanks, other planets, fantasy, or something crazy like a sea of pink perfume, you have the green light.
How well you will execute the "aquatic perspective" will not be a factor in mods decision about accepting the piece to the challenge, but it most likely will be reflected in the vote results, so do your research or ask your friends on discord for help if you are not sure of anything.
While we are leaving the beasts behind we are going to keep the idea of mixing up things one more time.
Draw a background for a game (a battle arena for example). It doesn't matter if it's a side view, top down, or any other projection. What matter is, that you have to choose 3 of the 6 settings on our list and mix them up in a cohesive manner. You can choose that for example the architecture is from one of them and decorations are from the other two. You can have them layered that the foreground is from one, the next plan is from the other, and the most distant background is from the last chosen setting. You can also mix them all up without any declared system. However, it does have to look some kind of natural - like it supposed to be that way, not as just random collection of background tiles and assets. You can invent an entire background story explaining why this world is like that, but it is not mandatory. Just have fun creating a strange world after a time continuum disaster or after a clash of different cultures, separated for hundreads of years.
The 6 settings to choose your 3 from are:
1) Prehistoric tropics (Jungels with traces or presence of prehistoric animals),
2) Generic medieval-like fantasy (castles and forests),
3) Victorian steampunk (XIX century streets and gears),
4) Cyberpunk (neons city and cyberware),
5) Post-apo (deserts with makeshift huts and dilapidated cars),
6) Sci-fi (alien environments and spaceships).
You have to use the Carnival32 palette, and you have to use one of those resolutions: 640x360, 480x270, 320x180 or 240x135.
![]() | Anniversary of D-Day June 6th, 1944 |
![]() | Bloomsday - International James Joyce Symposium June 16th |
![]() | Father's Day Third Sunday in June |
![]() | Flag Day (United States) June 14th |
![]() | King Kamehameha Day (Hawaii) June 11th |
More holidays |