This week we want you to make a mockup of a game sequel that never happened.
You can interpret it literally, and imagine a nonexistent sequel, or take a sequel that was made, but overlooked for a variety of reasons (atrocious 3D, or simply a terrible game).
If you are going for 1:1 continuation with same type/genre/style of the game, try to mimic the artstyle or other essential characteristics, but invent your own assets, or add some other form of orginality to it, so it will definitely look like a sequel, not an addon or mission pack for the same game.
But if you feel very corageous, go wild and turn a platformer into an FPS, an RTS into a board game or a farming simulator into a Soulslike.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
Here's an interview with me about ZX Spectrum pixel art that you may be interested in, thanks!
The following pixel artists produced Pixel Joint's top rated pixel art for July 2022.
Many thanks go out to this month's top pixel artists, and all the members who took time to rate!
In dominating culture we are used to divide the year into four seasons, but this is not an universal experience. In ancient Egypt there were only 3 seasons: Inundation/Flood (which was a good thing), Emergence/Growth and Low Water/Harvest. Today, 15th august the celebration of the Flood of the Nile starts, and becasue of that we will depict 3 Egyptian seasons.
Draw an isometric scene from egyptian life including architecture or agriculture, animals, crops, people etc. 3 times - in 3 different egyptian seasons.
If for example you will choose a house, draw the same house during each egyptian season.
Canvas: Exactly 300x100 horizontal (100x100 for each season).
Colours: Max 32.
Transparency: Optional.
Animation: Optional.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
Let's imagine a paralel world where vegetation has skeletons.
This week's task is to draw a skeleton (or some form of a cross-section where bones are visible) of a plant or fungus. There are no boundaries in style. It can be a sprite, a scene or a "portrait". It can be very cartoonish or hiperrealistic, and it can be anthropomorphic or zoomorphic, but it needs to have at least a skull and a spine. Limbs are diserable, but not necessary if you will go for something like a snake liana for example. For your bones you can take inspiration from animals existing in real world or fiction, or invent your own, but the owner of the skeleton needs to at least somehow resemble something from our Plantae or Fungi Kingdoms (this limitation is only to exclude hacking the challenge like drawing a human and saying "in my fictional world this is a plant"). Go for something like a flower with arms and legs, a mushroom with strange shaped skull, a tree with large chest, and have fun.
The mandatory palette is Forest-16 by Eclipse89
Canvas: Max 200x200.
Colours: Max 16 + transparency (use the palette).
Transparency: Optional.
Animation: No.
Don't forget to comment on the pieces you like!
Not only does a comment have the potential to make the artist's day, if you post a lot you'll win one of the fancy new trophies!
And July's most favourited award goes to:
gawrone
This week we want you to depict a scene or landscape where clouds take up 3/4 (75%) of the canvas.
This means (for example) if your canvas is 100x100, 100x75 must be dedicated to clouds. It can be a scene depicting a landscape, a side scrolling game, a character shot etc. Go wild, the rest is up to you PJers!
Canvas: Max 300px width. Height unlimited.
Colours: Max 18
Transparency: No.
Animation: No.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
![]() | Ganesh Chaturthi (India) August - September |
![]() | Labor Day (USA) First Monday in September |
![]() | Women's Equality Day/Susan B. Anthony Day August 26th |
More holidays |