This week we want you to draw 5 or more 16x16px icons of game items. What kind of items or game genre are entirely up to your imagination. The icons themselves have to be 16x16, but how big will be your canvas and what will you do to the rest of it, to present your icons, is not our bussines.
Canvas Size - open, (depends on how many 16x16px icons you will draw, and how you arrange them).
Colors - Max 20, use Mazzical 20 Palette by yedamameday.
Transparency - No.
Animation - No.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
Pixelween is over, thanks for taking part! Results will be in SOON!
In the meanwhile we'll have a BONUS CHALLENGE for you, feel free to join whether you took part in Pixelween or not.
The theme is: Glitch. Error or crash in your game.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 16, use Vampire-16 palette by polyphrog:
Transparency - No.
Animation - No.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
4th week out of four Pixelween 2022 challenges, a contest with prizes, starts now.
Ghostly tricksters had different idea to confuse and scare you. This time they turn all their wicked deeds upside down, take away all the colours left in our vampiric palette, and leave all the colours they took before. You will be using all 8 colours previously voted out on discord, and none of the 8 colours we were using last week.
The topic of the 4th week is "Game Over", and that includes any possible way of ending a game, a run in a game, a main story in a game, or any other circumstances that makes you start over or load a save, or rage quit, or simply, turn off a finished game. You can make a mockup of your game in the moment of death of the player, or loosing all the lives, hearts, tries, etc, with a classic "game over" writing, or go for a more fancy death screen, or a still of a death animation. You can paint an end game screen, or a part of a clipshow expalining all the outcomes of player's choices, or a still of an ending game animation, or even ending credits with concept art showoff. There are countless ways of ending a video game and if none of known to you are satisfying you can even invent a new one. The one thing that have to be clear about it is that this is the end.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 8 only colors from the palette below:
Transparency - No.
Animation - No.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
Welcome to the third challenge out of four Pixelween 2022 challenges, a contest with prizes.
Malicious ghosts of the Halloween striked again and snatched another four colors of our vampiric palette.
This time, you will be focusing on a main/final boss of the game. It can be a gameplay screen of a boss fight, a mockup of a boss level, a boss introduction cutscene, a boss battle cinematic or a boss death scene still, in your original thriller video game. If you also participated last week's challenge, you are supposed to somehow continue the same game concept (of course change of ideas are welcome). If this is your first week, you can start with a fresh idea here.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 8 only colors from the palette below:
Transparency - No.
Animation - No.
This is the second challenge out of four Pixelween 2022 challenges, a contest with prizes.
Those sneaky ghosts of Halloween have captured four belowed colors of our vampiric palette! (which were voted out by PJ discord users).
This week, you will be drawing a gameplay screen of the first level of your original thriller video game. If you also participated last week's challenge, you are supposed to somehow continue the same game concept (of course change of ideas are welcome). If this is your first week, you can start with a fresh idea here.
Technical requirements for this week:
Canvas Size - exactly 160 (horizontal) x 90 (vertical) pixels.
Colors - Max 12 only colors from the palette below:
Transparency - No.
Animation - No.
Don't forget to comment on the pieces you like!
Not only does a comment have the potential to make the artist's day, if you post a lot you'll win one of the fancy new trophies!
And July's most favourited award goes to:
SovanJedi
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